Skyth
92d3fc302a
Fix buffer creation on old D3D12 runtimes.
2025-11-18 15:33:30 +03:00
Stuart Carnie
90c0e6acca
2D: Switch to VBOs for instance data
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- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
bandwidth
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com >
2025-11-15 06:25:49 +11:00
Pāvels Nadtočajevs
4dfd4ed6e7
[D3D12] Fallback to HWND if DComp init failed.
2025-11-07 08:46:26 +02:00
Thaddeus Crews
f3c30408d4
Merge pull request #112344 from blueskythlikesclouds/d3d12-transparent-background-fix
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Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-04 16:32:48 -06:00
Skyth
4cc5177f6b
Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-03 17:36:55 +03:00
Skyth
8895dfa56c
Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
2025-11-03 12:14:57 +03:00
Skyth
d4aa3e322d
Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA.
2025-10-29 15:02:45 +03:00
Thaddeus Crews
093f176362
Merge pull request #111988 from blueskythlikesclouds/d3d12-resolve-barrier-fix
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Insert barriers between subpasses when using enhanced barriers on D3D12.
2025-10-28 12:19:30 -05:00
Skyth
13ada4a565
Insert barriers between subpasses when using enhanced barriers on D3D12.
2025-10-28 10:59:41 +03:00
Stuart Carnie
97c17aedc7
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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Supersedes #110683
2025-10-28 08:45:26 +11:00
Stuart Carnie
230adb7511
Add Persistent Buffers
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This work is a heavily refactored and rewritten from TheForge's initial
code.
TheForge's original code had too many race conditions and was
fundamentally flawed as it was too easy to incur into those data races
by accident.
However they identified the proper places that needed changes, and the
idea was sound. I used their work as a blueprint to design this work.
This PR implements:
- Introduction of UMA buffers used by a few buffers
(most notably the ones filled by _fill_instance_data).
Ironically this change seems to positively affect PC more than it does
on Mobile.
Updates D3D12 Memory Allocator to get GPU_UPLOAD heap support.
Metal implementation by Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: TheForge team
2025-10-24 08:16:19 +11:00
Thaddeus Crews
2edad6860a
Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
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Fix D3D12 rendering device driver returning pointers to internal types for get_resource_native_handle instead of proper D3D12 primitives
2025-10-16 12:48:04 -05:00
Stuart Carnie
a281e91c5a
Metal: Fix texture_get_data other linear formats
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Introduce a specialised `texture_get_data` for `RenderDeviceDriver`,
which can retrieve the texture data from the GPU driver for shared
textures (`TEXTURE_USAGE_CPU_READ_BIT`).
Closes #108115
2025-10-16 06:46:51 +11:00
Bryce Hutchings
1f7e7de82b
Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource
2025-10-15 10:35:38 -07:00
Thaddeus Crews
599fd7344a
Merge pull request #111356 from blueskythlikesclouds/d3d12-spec-constant-patch-fix
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Fix specialization constant patching on D3D12.
2025-10-13 12:30:15 -05:00
Thaddeus Crews
1cf0bc2c6c
Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix
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Fix D3D12 not checking for fullscreen clear region correctly.
2025-10-08 13:56:40 -05:00
Skyth
36b7e77f03
Fix specialization constant patching on D3D12.
2025-10-08 09:37:35 +03:00
Thaddeus Crews
b17aa3343a
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
Thaddeus Crews
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
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Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Skyth
b568b06970
Fix D3D12 not checking for fullscreen clear region correctly.
2025-10-06 16:56:05 +03:00
Lukas Tenbrink
1db0a60dc0
Replace std::size usage with std_size to avoid <iterator> include.
2025-10-05 00:26:11 +02:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Thaddeus Crews
4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
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Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Stuart Carnie
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
Jonas Seidl
d1246b099e
Fix d3d12 stencil buffer not clearing
2025-09-29 13:16:29 +02:00
Thaddeus Crews
d8a909d99c
Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
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Clamp minimum size of 3D texture view in D3D12.
2025-09-19 13:07:19 -05:00
Thaddeus Crews
aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
Ben Rog-Wilhelm
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
Lukas Rahmann
f7fd65923a
Add descriptor heap pooling to D3D12.
2025-09-04 09:17:40 -03:00
Dario
1ce55b946c
Clamp minimum size of 3D texture view in D3D12.
2025-09-02 15:13:27 -03:00
Talkashie
3ff4e29657
Typo fix round 2
2025-08-20 04:24:06 -05:00
Talkashie
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
Thaddeus Crews
65b8210b9b
SCons: Revert Mesa includes to CPPPATH
2025-08-18 13:37:46 -05:00
Thaddeus Crews
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Danni
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
Dario
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
Stuart Carnie
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-05 05:59:00 +10:00
Dario
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
Rémi Verschelde
3b7547fdd0
Merge pull request #106398 from akien-mga/d3d12ma-silence-warnings
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D3D12: Silence `-Wmaybe-uninitialized` warning in D3D12MemAlloc
2025-06-05 17:24:42 +02:00
Thaddeus Crews
7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
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Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
Pāvels Nadtočajevs
617e12a6b4
[Windows] Drop support for Windows 7/8/8.1.
2025-05-30 17:30:23 +03:00
Dario
5a30a7e7cd
Add shader baker to project exporter.
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Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: Gergely Kis <gergely.kis@migeran.com >
2025-05-27 12:45:27 -03:00
Rémi Verschelde
514e80bcc1
D3D12: Fix inconsistent value for DCOMP_ENABLED in platform code
2025-05-26 15:16:19 +02:00
Pedro J. Estébanez
7759296594
Direct3D 12: Let platforms report support for direct composition
2025-05-14 17:48:19 +02:00
Rémi Verschelde
fe1322c014
D3D12: Silence -Wmaybe-uninitialized warning in D3D12MemAlloc
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This was lost in #104893 when removing the warning ignores no longer relevant
when including the D3D12MemAlloc _header_ as external.
But we still compile the .cpp directly and it has this warning.
Clarified why have a wrapper for this file.
2025-05-14 16:20:53 +02:00
Sander
6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
Dario
ddd3ced72d
Fix error spam to due wrong use of reserve() in D3D12 driver.
2025-04-29 10:42:55 -03:00