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Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap

Clamp minimum size of 3D texture view in D3D12.
This commit is contained in:
Thaddeus Crews
2025-09-19 13:07:19 -05:00

View File

@@ -3055,7 +3055,7 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo
} break;
case D3D12_UAV_DIMENSION_TEXTURE3D: {
uav_desc.Texture3D.MipSlice = mip;
uav_desc.Texture3D.WSize >>= p_mipmap_offset;
uav_desc.Texture3D.WSize = MAX(uav_desc.Texture3D.WSize >> p_mipmap_offset, 1U);
} break;
default:
break;