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Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
Clamp minimum size of 3D texture view in D3D12.
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@@ -3055,7 +3055,7 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo
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} break;
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case D3D12_UAV_DIMENSION_TEXTURE3D: {
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uav_desc.Texture3D.MipSlice = mip;
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uav_desc.Texture3D.WSize >>= p_mipmap_offset;
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uav_desc.Texture3D.WSize = MAX(uav_desc.Texture3D.WSize >> p_mipmap_offset, 1U);
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} break;
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default:
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break;
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