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Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource
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@@ -1163,6 +1163,7 @@
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<constant name="DRIVER_RESOURCE_COMMAND_QUEUE" value="3" enum="DriverResource">
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The main graphics-compute command queue ([code]rid[/code] parameter is ignored).
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- Vulkan: [code]VkQueue[/code].
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- D3D12: [code]ID3D12CommandQueue[/code].
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- Metal: [code]MTLCommandQueue[/code].
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</constant>
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<constant name="DRIVER_RESOURCE_QUEUE_FAMILY" value="4" enum="DriverResource">
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@@ -1171,6 +1172,7 @@
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</constant>
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<constant name="DRIVER_RESOURCE_TEXTURE" value="5" enum="DriverResource">
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- Vulkan: [code]VkImage[/code].
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- D3D12: [code]ID3D12Resource[/code].
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</constant>
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<constant name="DRIVER_RESOURCE_TEXTURE_VIEW" value="6" enum="DriverResource">
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The view of an owned or shared texture.
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@@ -5679,14 +5679,18 @@ uint64_t RenderingDeviceDriverD3D12::get_resource_native_handle(DriverResource p
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return 0;
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}
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case DRIVER_RESOURCE_COMMAND_QUEUE: {
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return (uint64_t)p_driver_id.id;
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const CommandQueueInfo *cmd_queue_info = (const CommandQueueInfo *)p_driver_id.id;
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return (uint64_t)cmd_queue_info->d3d_queue.Get();
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}
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case DRIVER_RESOURCE_QUEUE_FAMILY: {
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return 0;
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}
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case DRIVER_RESOURCE_TEXTURE: {
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const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
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return (uint64_t)tex_info->main_texture;
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if (tex_info->main_texture) {
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tex_info = tex_info->main_texture;
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}
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return (uint64_t)tex_info->resource;
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} break;
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case DRIVER_RESOURCE_TEXTURE_VIEW: {
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const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
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