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Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix

Fix D3D12 not checking for fullscreen clear region correctly.
This commit is contained in:
Thaddeus Crews
2025-10-08 13:56:40 -05:00

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@@ -4571,8 +4571,7 @@ void RenderingDeviceDriverD3D12::command_begin_render_pass(CommandBufferID p_cmd
p_rect.position.y,
p_rect.position.x + p_rect.size.x,
p_rect.position.y + p_rect.size.y);
cmd_buf_info->render_pass_state.region_is_all = !(
cmd_buf_info->render_pass_state.region_rect.left == 0 &&
cmd_buf_info->render_pass_state.region_is_all = (cmd_buf_info->render_pass_state.region_rect.left == 0 &&
cmd_buf_info->render_pass_state.region_rect.top == 0 &&
cmd_buf_info->render_pass_state.region_rect.right == fb_info->size.x &&
cmd_buf_info->render_pass_state.region_rect.bottom == fb_info->size.y);