Hilderin
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
Hilderin
3387ee1ab2
Fix Floating Window focus on run
2025-02-01 21:15:54 -05:00
Hilderin
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
kobewi
3b3b6661ad
Setup working directory when quitting to project manager
2025-02-02 00:25:34 +01:00
kobewi
886e5d8084
Don't return Tree items outside visible rect
2025-02-02 00:17:41 +01:00
Pāvels Nadtočajevs
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
kobewi
a65fa94a21
Update modified time when reloading script
2025-02-01 19:15:09 +01:00
kit
0a19f89ee9
Fix TextEdit visible line count when setting text
2025-02-01 13:04:37 -05:00
kobewi
46d8231e63
Remove unnecessary rescan after copying file
2025-02-01 18:51:14 +01:00
Chaosus
53e6d30771
Fix crash when assigning wrong shader to particle process material
2025-02-01 15:12:02 +03:00
Chaosus
7cc0bf79dd
Fix mouse filter on visual shader node previews
2025-02-01 13:25:28 +03:00
clayjohn
6611c863bd
Use a smaller epsilon for omni and spot attenuation cutoff
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We just want to avoid calculating shadows when the attenuation is zero, so we should use the smallest epsilon we can get away with
2025-01-31 17:08:23 -08:00
clayjohn
49a004fc13
Spread direct lighting calculation for LightmapGI over several submissions to avoid TDR on Windows devices
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Also add percentage progress for direct lighting step
2025-01-31 16:37:13 -08:00
Rémi Verschelde
ceea97fc05
Betsy: Consolidate documentation in module folder and cleanup SCsub
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Also remove unused `UavCrossPlatform_piece_all.glsl`.
2025-01-31 23:45:37 +01:00
clayjohn
258d4d5c3d
Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances
2025-01-31 12:57:10 -08:00
bruvzg
baa33d49b1
[Windows] Fix build with MinGW 8.0.0-1.
2025-01-31 20:39:31 +02:00
Hilderin
65e14fd16b
Fix slow resize Embedded Game Window
2025-01-31 12:02:06 -05:00
Thaddeus Crews
1586c5674b
Merge pull request #95626 from Chaosus/shader_fix_default_params
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Fix shader uniforms has null as default value
2025-01-31 09:15:56 -06:00
Thaddeus Crews
4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
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Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Thaddeus Crews
96a6dc289f
Merge pull request #101548 from Nazarwadim/change_RBMap_and_input_activity_to_AHashMap
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Use `AHashMap` for `RBMap nodes` and `HashMap input_activity`
2025-01-31 09:15:53 -06:00
Thaddeus Crews
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
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Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
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Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews
4a7ce6070d
Merge pull request #102128 from Faless/fix/ws_buffering_again
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[WS] Fix wslay multi-frame message parsing (again)
2025-01-31 09:15:50 -06:00
Thaddeus Crews
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
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[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews
3d6821b724
Merge pull request #101808 from markdibarry/parallax-remove-editor-offset-guard
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Fix editor `Parallax2D` grid snap movement
2025-01-31 09:15:47 -06:00
Thaddeus Crews
3c3ceeebed
Merge pull request #102196 from akien-mga/revert-97860
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Revert "EditorResourcePicker: Replace options to load file with button for QuickOpenDialog"
2025-01-31 09:15:46 -06:00
Thaddeus Crews
81e17d879d
Merge pull request #102109 from bruvzg/export_res
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[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Thaddeus Crews
b1adcba5d9
Merge pull request #102208 from clayjohn/msdf-3d
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Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-31 09:15:44 -06:00
Thaddeus Crews
4f56d0d0d9
Merge pull request #102213 from KoBeWi/ensure_path_ensures_less_bugs_I_guess
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Fix save path validation for imported scenes
2025-01-31 09:15:43 -06:00
Thaddeus Crews
fe77e5ec73
Merge pull request #102212 from KoBeWi/half_of_a_point
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Fix vertex indices showing as float
2025-01-31 09:15:41 -06:00
Thaddeus Crews
a96e195375
Merge pull request #101927 from StefanCristian/master
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jpeg-compressor: Fix include when compiling with Clang and `FORTIFY_SOURCE >= 1`
2025-01-31 09:15:40 -06:00
Thaddeus Crews
c5d064ed1b
Merge pull request #102220 from jkirsteins/janiskirsteins/fix-joypad-ios
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Fix a crash on iOS from Joypad initialization
2025-01-31 09:15:39 -06:00
Thaddeus Crews
1a71c5ebdd
Merge pull request #102238 from Hilderin/fix-embed-game-multi-window-disabled
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Fix Embed Game not available when multi window is disabled
2025-01-31 09:15:38 -06:00
Thaddeus Crews
00564920d8
Merge pull request #101960 from Giganzo/colorpicker-swatches-menubutton
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Fix ColorPicker load/save swatches button interactions
2025-01-31 09:15:37 -06:00
Jakub Marcowski
f2136399ea
CI: Update ruff & mypy pre-commit hooks
2025-01-31 16:10:54 +01:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
kobewi
15d0e56961
Fix crash when ProgressDialog is outside tree
2025-01-31 13:20:36 +01:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
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Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Stefan Cristian B.
4462363e1e
jpeg-compressor: Fix include when compiling with Clang and FORTIFY_SOURCE >= 1
2025-01-31 10:35:28 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for FileChooser and Settings interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Chaosus
570e59df3d
Fix shader uniforms has null as default value
2025-01-31 07:35:51 +03:00
Hendrik Brucker
a35c3515c9
[AudioFilterSW] Fix audio cutting out due to numerical errors
2025-01-31 03:50:36 +01:00
kobewi
06b2c9f23f
Fix save path validation for imported scenes
2025-01-30 23:27:36 +01:00
kobewi
1c2e82ed0b
Fix vertex indices showing as float
2025-01-30 23:22:20 +01:00
NOLogicalSense
b38103e95d
Windows: Normalize slashes in return of OS.get_temp_dir()
2025-01-30 22:02:20 +01:00
clayjohn
caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 -08:00
Thaddeus Crews
9ee1873ae1
Merge pull request #102070 from ryevdokimov/reparent-save-confirmation
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Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-30 11:39:05 -06:00
Thaddeus Crews
699237d243
Merge pull request #102131 from dsnopek/classdb-bind-method-custom-leak
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Fix memory leak when `ClassDB::bind_method_custom()` fails
2025-01-30 11:39:04 -06:00
Thaddeus Crews
97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
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Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00