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Fix crash when ProgressDialog is outside tree

This commit is contained in:
kobewi
2025-01-31 13:20:36 +01:00
parent 9ee1873ae1
commit 15d0e56961

View File

@@ -166,7 +166,8 @@ void ProgressDialog::_popup() {
center_panel->set_custom_minimum_size(ms);
Window *current_window = get_last_exclusive_window();
Window *current_window = SceneTree::get_singleton()->get_root()->get_last_exclusive_window();
ERR_FAIL_NULL(current_window);
reparent(current_window);
// Ensures that events are properly released before the dialog blocks input.