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Commit Graph

71817 Commits

Author SHA1 Message Date
Thaddeus Crews
5f4a0bec2d Merge pull request #102071 from Meorge/feat/uid-upgrader
Add UID upgrade tool
2025-01-30 11:39:02 -06:00
Thaddeus Crews
7bf2b45a52 Merge pull request #102177 from clayjohn/hdr2d-restart
Fully enable HDR2D when the setting is changed
2025-01-30 11:39:01 -06:00
Thaddeus Crews
7902b6f99b Merge pull request #102062 from lawnjelly/variant_util_print_verbose
Change `VariantUtility` to prevent undef `print_verbose`
2025-01-30 11:39:00 -06:00
Thaddeus Crews
002d90f531 Merge pull request #102181 from kisg/editortoaster_popup_str_main_thread
`EditorToaster::popup_str()` must always defer to the main MessageQueue
2025-01-30 11:38:59 -06:00
Thaddeus Crews
59406ce250 Merge pull request #101706 from bruvzg/ios_exp_prov_validation
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Malcolm Anderson
d034d124b2 Add UID upgrade tool
Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

memdelete the UID upgrade tool

Remove redeclaration of singleton

Add note about committing .uid files to version control

Add "Learn more" button that links to Godot blog post about UIDs

Detect project from 4.3 or less and automatically display UID upgrade window

Display popup after first run of `_sources_changed`

Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Replace magic strings with constants

Update editor/editor_node.cpp

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-01-30 08:42:07 -08:00
Rémi Verschelde
89ea6468d2 Revert "EditorResourcePicker: Replace options to load file with button for QuickOpenDialog"
This reverts commit df01daf3b7.

User feedback has shown that this change isn't a clear improvement, because:
- The icon eats up horizontal space that's already limited here, cutting the text.
- The "Load" functionality was completely removed, while it's still useful for many.
- It breaks user expectations to no longer have load options next to Clear/Save/etc.
2025-01-30 16:40:05 +01:00
Giganzo
bde87db443 Fix get_item_area_rect when tree is scrolled 2025-01-30 12:27:03 +01:00
lawnjelly
5c6d7bfb98 Change VariantUtility to prevent undef print_verbose
Changes the `VariantUtility` function from `print_verbose` to `_print_verbose`, eliminating the need for undefining the `print_verbose` macro, which caused compilation problems.
2025-01-30 10:29:11 +00:00
Gergely Kis
d73ebc5948 EditorToaster::popup_str() must always defer to the main MessageQueue
This change is required, because the implementation of call_deferred()
no longer ensures this behaviour: if a MessageQueue is created on a thread,
then that is used instead of the main MessageQueue.
2025-01-30 11:05:59 +01:00
Pāvels Nadtočajevs
9310d2512f Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter. 2025-01-30 11:32:01 +02:00
clayjohn
d774f697d3 Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting. 2025-01-29 23:39:14 -08:00
Thaddeus Crews
ee4acfbfbf Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate
Fix Y-sorted root item having modulation applied twice
2025-01-29 17:45:20 -06:00
Thaddeus Crews
dba30234b5 Merge pull request #101798 from Chaosus/fix_animation_editor_fps_spinbox
Fix incomplete FPS spinbox display in sprite frames editor
2025-01-29 17:45:19 -06:00
Thaddeus Crews
53104265ca Merge pull request #101868 from bruvzg/rtl_nt_ready
[RTL] Fix `ready` signal sent too early in single threaded RTL.
2025-01-29 17:45:18 -06:00
Thaddeus Crews
4b9f88280b Merge pull request #102122 from DarioSamo/default-sdfgi-fix
Fix default SDFGI variant not being compiled in time.
2025-01-29 17:45:17 -06:00
Thaddeus Crews
7e97ada3b7 Merge pull request #102125 from DarioSamo/ubershader-thread-priority
Mark pipeline compilation of ubershaders as high priority.
2025-01-29 17:45:16 -06:00
Thaddeus Crews
f4c2ffffb7 Merge pull request #102134 from bruvzg/win_main_cleanup
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Thaddeus Crews
424487869e Merge pull request #90726 from Chubercik/ucaps-exorcism
Update `ucaps.h` to contain proper case matchings
2025-01-29 17:45:14 -06:00
Thaddeus Crews
3ba6ac0f66 Merge pull request #102143 from MathdudeMan/shader-error
Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00
Thaddeus Crews
c02b4e5fea Merge pull request #102161 from stuartcarnie/2d_clip_children
2D: Fix clip children and rendering artefacts
2025-01-29 17:41:58 -06:00
Adam
d56cbd374b Fix Basis::get_euler incorrectly simplifying rotations in some cases. 2025-01-29 16:13:29 -06:00
Adam Scott
c558c8a5f1 [Web] Fix audio issues with samples and GodotPositionReportingProcessor 2025-01-29 17:02:14 -05:00
Stuart Carnie
0a9cd5ede9 2D: Fix clip children and rendering artefacts
Fixes both GLES3 and RendererRD implementations

Closes #102147
2025-01-30 07:19:47 +11:00
kit
73d813aada Fix TextEdit mouse selection and scroll cancel 2025-01-29 13:49:30 -05:00
arkology
03bfb4656f Use FlowContainer for Profiler and Visual Profiler bars 2025-01-29 21:04:35 +03:00
Jakub Marcowski
104857687c Update ucaps.h to contain proper case matchings 2025-01-29 12:37:33 +01:00
Pedro J. Estébanez
a20934c8e4 Optimize enumeration of global classes in create dialog and autocomplete 2025-01-29 09:39:50 +01:00
Pedro J. Estébanez
318af42020 Include more attributes in the global class names cache 2025-01-29 09:39:50 +01:00
MathdudeMan
964cd6525e Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
Thaddeus Crews
a013481b09 Merge pull request #102133 from DarioSamo/particles-clear-color-fix
Fix framebuffer clear for particle collider heightfield.
2025-01-28 16:08:59 -06:00
Thaddeus Crews
3c3ff85d33 Merge pull request #101913 from Giganzo/color-hide-button
Fix ColorPicker hide save/load swatches for presets_visible
2025-01-28 16:08:58 -06:00
Thaddeus Crews
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Thaddeus Crews
ab67fd7dee Merge pull request #102042 from ChildLearningClub/master
Change if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 16:08:55 -06:00
Pāvels Nadtočajevs
d9bba03392 [Windows] Remove unused code from godot_windows.cpp. 2025-01-28 20:12:47 +02:00
ChildLearningClub
2710c359d6 Changed if false to if true "Emoji and Symbols" menu is enabled. 2025-01-28 18:42:05 +01:00
DarioSamo
5c7fd16eea Fix framebuffer clear for particle collider heightfield. 2025-01-28 14:22:30 -03:00
Lukas Tenbrink
f52c9e342c Optimize Font calculations by avoiding unnecessary copy-on-write. 2025-01-28 18:15:59 +01:00
David Snopek
e904c0c014 Fix memory leak when ClassDB::bind_method_custom() fails 2025-01-28 11:10:35 -06:00
Adam Scott
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Fabio Alessandrelli
a2f5eb9cf0 [WS] Fix wslay multi-frame message parsing (again)
We incorrectly assumed that the `payload_length` in the recv start
callback of wslay was the final message size, but according to the
WebSocket  protocol, the payload length always refers to the current
frame's payload size.

The protocol, in fact, do not include a "message payload" length on
purpose to allow sending messages of unknown size without forcing the
sender to buffer the whole message (RFC6455 Section 5.4).

This means a receiving peer has no way to know beforehand how long a
message will be, and needs instead to keep track of the length of each
frame until the FIN one is received to properly reconstruct the message
at the end.
2025-01-28 16:26:11 +01:00
Thaddeus Crews
71d80b26a4 Merge pull request #100371 from larspet/audio-bus-uid
Fix default `AudioBusLayout` not loading correctly if path is set in Project Settings
2025-01-28 09:03:44 -06:00
Thaddeus Crews
998a21782f Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
Thaddeus Crews
d571eeaec1 Merge pull request #101933 from KoBeWi/embedded_problems_require_embedded_solutions
Fix ProgressDialog in single window mode
2025-01-28 09:03:42 -06:00
Thaddeus Crews
b7deb853c9 Merge pull request #102029 from mihe/jolt/area-mass-properties
Override mass properties for `Area3D` when using Jolt Physics
2025-01-28 09:03:40 -06:00
Thaddeus Crews
808c25f453 Merge pull request #102089 from adamscott/fix-curve-texture-web
Add check for float texture linear filtering support
2025-01-28 09:03:39 -06:00
Thaddeus Crews
1d11751b15 Merge pull request #101899 from havi05/itemlist-fix-textoverrun
ItemList: Fix `text_overrun_behavior`
2025-01-28 09:03:38 -06:00
Thaddeus Crews
d421cccf0b Merge pull request #102099 from mihe/pck-patch-bug
Fix patch PCKs incorrectly marking imported resources for removal
2025-01-28 09:03:36 -06:00
Thaddeus Crews
5ac6bce58d Merge pull request #102105 from clayjohn/SDFGI-unflip-normal
Avoid flipping normal based on facing direction when calculating SDF
2025-01-28 09:03:34 -06:00
Thaddeus Crews
1aed2f577e Merge pull request #100904 from kiroxas/fixVariantMSVCWorkaround
Fix MSVC Variant Workaround
2025-01-28 09:03:33 -06:00