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Fix Floating Window overlapping when on screen edge
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@@ -1364,8 +1364,6 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
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}
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if (desktop_valid) {
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use_simple_method = false;
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// Handle bad window errors silently because there's no other way to check
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// that one of the windows has been destroyed in the meantime.
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int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&bad_window_error_handler);
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@@ -1393,6 +1391,8 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
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}
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}
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if (!g_bad_window && strut_found && (format == 32) && (strut_len >= 4) && strut_data) {
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use_simple_method = false;
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long *struts = (long *)strut_data;
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long left = struts[0];
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