smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
...
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Silc Lizard (Tokage) Renew
cb61c6e852
Force update RetargetModifier3D's child skeletons on save
2025-01-12 07:31:05 +09:00
Silc Lizard (Tokage) Renew
d5e91eaa42
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 07:12:34 +09:00
Silc Lizard (Tokage) Renew
18cc58f6be
Add lacked TOOLS_ENABLED block to RetargetModifier3D
2025-01-12 06:44:25 +09:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
...
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-11 16:31:24 +01:00
Hilderin
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00
Hugo Locurcio
13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
...
This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
Rémi Verschelde
eb4a9977c3
Merge pull request #101323 from demolke/modenable
...
LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning
2025-01-09 11:17:42 +01:00
demolke
2a3e0d47ea
LightmapGI: Including modules_enabled.gen.h to properly check the configuration warning
2025-01-09 09:55:28 +01:00
Rémi Verschelde
f83919c088
Merge pull request #101311 from TokageItLab/fix-lookat-rest
...
Fix `LookAtModifier3D` rest space incorrect rotation
2025-01-09 00:42:29 +01:00
Silc Lizard (Tokage) Renew
08a2f0ae39
Fix LookAtModifier rest space rotation
2025-01-09 05:22:47 +09:00
Rémi Verschelde
709f2e1a5d
Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
...
Add a supersampling option to LightmapGI
2025-01-07 23:17:39 +01:00
Hendrik Brucker
054340bb6b
Add a supersampling option to LightmapGI
...
This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com >
2025-01-07 18:44:59 +01:00
Rémi Verschelde
9b6322a6f1
Merge pull request #97478 from bruvzg/emb_obj
...
[TextServer] Improve embedded objects handling performance.
2025-01-07 10:14:30 +01:00
Rémi Verschelde
7c49ae253e
Merge pull request #96713 from Nazarwadim/thread_local_bones_backup
...
Use `thread_local` for `bones_backup`
2025-01-07 10:14:15 +01:00
bruvzg
cc1db569e1
[TextServer] Improve embedded objects handling performance.
2025-01-07 08:01:29 +02:00
Rémi Verschelde
6e826b26d9
Merge pull request #101148 from TokageItLab/skelmod-generic
...
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-06 22:49:14 +01:00
Rémi Verschelde
bf2548463a
Merge pull request #101012 from zachseiss/master
...
Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
2025-01-06 22:48:20 +01:00
Silc Lizard (Tokage) Renew
f1f152ea5a
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +09:00
Zach Seiss
86ab88f016
added preservation of emission ring properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
2025-01-03 07:47:06 -05:00
Rémi Verschelde
94f23c342a
Merge pull request #101010 from smix8/navlink_debug_direction
...
Add NavigationLink debug direction indicator
2025-01-03 00:50:06 +01:00
Rémi Verschelde
d47fef15b8
Merge pull request #100991 from TokageItLab/180deg-arc
...
Fix looking at with 180 degree arc
2025-01-03 00:49:59 +01:00
Rémi Verschelde
ff14d86fa3
Merge pull request #100811 from TokageItLab/bitmask-retarget
...
Make transform elements BitField in RetargetModifier
2025-01-03 00:49:14 +01:00
Rémi Verschelde
d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
...
Add visualization of 3D particle emission shapes
2025-01-03 00:48:22 +01:00
Silc Lizard (Tokage) Renew
d0c421976c
Fix looking at with 180 degree arc
...
Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com >
2025-01-02 15:47:01 +09:00
smix8
8dd0579bcd
Add NavigationLink debug direction indicator
...
Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Nazarii
482531c4b8
Use thread_local for bones_backup
2024-12-31 16:32:15 +02:00
Thaddeus Crews
df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
...
Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
Patrick Exner
e689c122a6
Add visualization of 3D particle emission shapes
...
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com >
2024-12-28 19:56:50 +01:00
Silc Lizard (Tokage) Renew
24f5361b8a
Make transform elements BitField in RetargetModifier
2024-12-28 07:19:48 +09:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange
f0c077deb8
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
Thaddeus Crews
e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
...
Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
...
Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
smix8
23ea3ab8d1
Improve NavigationObstacle2D debug visuals
...
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Alex Threlfo
90a0c06631
Fix crash when duplicating Decal or Light3D nodes
...
Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com >
2024-12-20 23:51:47 +01:00
Thaddeus Crews
b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
...
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
...
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews
37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
...
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Zshandi Krahn
0d40fe46e3
Node2D/3D: Make position follow default float step
2024-12-19 00:11:39 -08:00
Malcolm Anderson
2f5b97c7f9
Add volume_linear property and methods for audio-related classes
...
Remove default value from `volume_linear` property documentation
Remove `volume_linear` internal property from `AudioBusLayout`
Update doc/classes/AudioEffectAmplify.xml [no ci]
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Hendrik Brucker
a3525bc015
Add transparency support for LightmapGI
...
Co-authored-by: Guerro323 <kaltobattle@gmail.com >
2024-12-18 19:36:16 +01:00
Rémi Verschelde
46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
...
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde
90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
...
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
...
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-12-17 20:41:12 +01:00
Andrew_Shobbrook
e42def12d0
Implement per-light Specular property in DirectionalLight3D
2024-12-16 19:18:18 +01:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
...
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
clayjohn
f2a993aa1d
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-13 11:36:36 -08:00
Thaddeus Crews
7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
...
Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
BlueCube3310
85e4d1b9d3
LightmapGI: Automatically compress new lightmaps
2024-12-12 17:43:47 +01:00