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Commit Graph

2836 Commits

Author SHA1 Message Date
Qbieshay
419e5c40fa Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
Max Piepenbrink
f2d733d48d Fix stale VoxelGI warnings.
Easy 1 line fix, just need to call update_configuration_warnings()
any time fields related to our warning concerns get changed. In
this case it's we just need to be concerned about calling this
whenever the voxel data field changes for any reason.
2025-02-13 20:54:05 -08:00
lawnjelly
e46993f0db Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00
James
80096e9e62 Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
After reparenting the LightmapGI node, the following `node` would be
initialized to null:

Node *node = get_node(light_data->get_user_path(i));

Which would then crash when de-referenced further down. This fix detects
which the node has been reparented and clears its users.
2025-02-05 12:18:56 +01:00
Rémi Verschelde
954ce8643f Merge pull request #102405 from QbieShay/qbe/fix_rnd_git
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-05 11:34:12 +01:00
Qbieshay
2f3f6f69d9 Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off 2025-02-04 12:17:21 +01:00
Rudolph Bester
b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
Thaddeus Crews
b1adcba5d9 Merge pull request #102208 from clayjohn/msdf-3d
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-31 09:15:44 -06:00
clayjohn
caf235718e Ensure albedo texture size is available for Label3D and Sprite3D 2025-01-30 12:36:58 -08:00
Thaddeus Crews
97c472e43f Merge pull request #102026 from TokageItLab/fix-save-reset
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00
Silc Lizard (Tokage) Renew
cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
Travis Lange
3973c0b644 fix gpu_particles_3d randomizing seed when set_one_shot is called 2025-01-22 11:29:52 -05:00
Thaddeus Crews
9a2ab8514e Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Thaddeus Crews
08eb2f1a15 Merge pull request #101861 from TokageItLab/deltip
Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator
2025-01-21 11:55:26 -06:00
Qbieshay
c8b0509b7c Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
Silc Lizard (Tokage) Renew
748aa1d388 Remove dead variable end_bone_tip_radius from SpringBoneSimulator 2025-01-21 15:20:48 +09:00
BattyBovine
a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D.
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414.

In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413.
2025-01-20 18:27:05 -05:00
Thaddeus Crews
9303ccd337 Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready
Fix GPUParticles3D emitting `finished` signal on ready
2025-01-20 10:05:45 -06:00
Thaddeus Crews
4fb4f05b48 Merge pull request #101728 from smix8/obstacle_exit
Fix NavigationObstacle3D debug clear regression
2025-01-20 10:05:41 -06:00
Thaddeus Crews
76ecc10969 Merge pull request #101729 from TokageItLab/indivisual-spring
Fix failure to load joints with individual config in SpringBone
2025-01-20 10:05:40 -06:00
Thaddeus Crews
b7f91e7b8c Merge pull request #101794 from rburing/fti_no_warning_spam
Physics interpolation (3D): Fix warning spam
2025-01-20 10:05:33 -06:00
Thaddeus Crews
a0633ff581 Merge pull request #101631 from Syntaxxor/voxel-gi-shadow-fix
Ensure Voxelizer SDF generation uses the correct cell level
2025-01-20 10:05:28 -06:00
Ricardo Buring
4aba15eec3 Fixed Timestep Interpolation (3D): Fix warning spam 2025-01-19 11:42:47 +01:00
Silc Lizard (Tokage) Renew
ad636b7133 Fix failure to load joints with indivisual config in SpringBone 2025-01-18 09:36:21 +09:00
smix8
c734f90282 Fix NavigationObstacle3D debug clear regression
Clears NavigationObstacle3D on tree exit.
2025-01-18 01:35:58 +01:00
Thaddeus Crews
4425ce03d0 Merge pull request #101651 from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
Thaddeus Crews
9875cb6c95 Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
923eb44c6f Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Patrick Exner
484d6d4aa1 Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles 2025-01-17 15:07:28 +01:00
Thaddeus Crews
86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
Thaddeus Crews
9bcf5ac9f7 Merge pull request #101560 from darksylinc/matias-union-order
Fix union order to simplify empty initializers
2025-01-16 17:17:53 -06:00
Thaddeus Crews
464253e235 Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Silc Lizard (Tokage) Renew
912c86a2e8 Changed SpringBone to return the prev rotation instead of init 2025-01-17 07:10:02 +09:00
Silc Lizard (Tokage) Renew
8eb5443d0a Clarify SpringBone's gravity unit and improve documentation 2025-01-17 07:02:54 +09:00
Rhapsody Aria
393a13a74b Ensure voxelizer sdf generation considers the correct level 2025-01-16 13:24:46 -08:00
Travis Lange
d702e02172 fix gpu_particles_3d emitting finished signal on ready 2025-01-15 16:31:57 -05:00
Silc Lizard (Tokage) Renew
48e74af421 Add validation for rotation axis to SpringBoneSimulator3D 2025-01-15 18:29:30 +09:00
Matias N. Goldberg
7b2f1e1d09 Fix union order to simplify empty initializers
This is a followup to PR #101344 (commit
0e06eb80bc).

Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.

Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
Rémi Verschelde
ddd4527747 Merge pull request #101537 from paddy-exe/fix-emission-shape-signal-regression
Fix regression from already disconnected emission shape changed signal
2025-01-14 18:29:43 +01:00
Rémi Verschelde
a69ccee151 Merge pull request #101505 from smix8/region_bounds
Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Patrick Exner
1d2c503b00 Fix regression from already disconnected emission shape changed signal 2025-01-14 13:20:16 +01:00
Silc Lizard (Tokage) Renew
7b3d14fbcd Fix shifted joint radius index in SpringBone gizmo/remove unused tips 2025-01-14 16:27:59 +09:00
Rémi Verschelde
2f6a18f7ff Merge pull request #101409 from TokageItLab/spring-bone
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 00:22:11 +01:00
Silc Lizard (Tokage) Renew
5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
Rémi Verschelde
133db1fd60 Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8
a7520fca6a Add functions to get axis-aligned bounds of navigation regions
Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
Rémi Verschelde
d79ff848fa Merge pull request #101451 from TokageItLab/reset-retarget-in-the-child
Force update RetargetModifier3D's child skeletons on save
2025-01-12 18:07:37 +01:00
Rémi Verschelde
bb8001c83a Merge pull request #101450 from TokageItLab/reset-anim-skeleton
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 18:07:32 +01:00
Rémi Verschelde
c5a62c36f5 Merge pull request #101448 from TokageItLab/save-retarget
Add missing `TOOLS_ENABLED` block to `RetargetModifier3D`
2025-01-12 18:07:25 +01:00
Rémi Verschelde
194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
Node2D/3D: Make position follow default float step
2025-01-12 18:07:07 +01:00