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Commit Graph

2836 Commits

Author SHA1 Message Date
Rémi Verschelde
0e5c337453 Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
BlueCube3310
189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
smix8
476479419b Despaghettify NavigationServer path queries
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
Thaddeus Crews
b88fd31687 Merge pull request #99397 from yosoyfreeman/master
Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
2024-12-10 14:15:59 -06:00
YoSoyFreeman
72650f9787 Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes 2024-12-07 23:00:46 +01:00
Lukas Tenbrink
b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Danil Alexeev
8bf2afd341 Fix CollisionShape{2D,3D}.debug_color inconsistencies 2024-12-06 15:12:20 +03:00
landervr
05010180ce ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
Rémi Verschelde
ca1440fafb Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde
e6125ef51b Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships
af56d6e8e8 Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde
82311791db Merge pull request #99802 from lander-vr/reflection-probe-wireframe
Fix ReflectionProbe AABB
2024-11-29 22:51:24 +01:00
Rémi Verschelde
ab08876e5c Merge pull request #89566 from AThousandShips/range_val_fix
Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde
56a7dba10b Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde
08b931b656 Merge pull request #99734 from Mickeon/audio-stream-player-3d-seek-fix
Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D
2024-11-29 22:02:29 +01:00
Rémi Verschelde
88e81ee730 Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
landervr
11225de197 Fix ReflectionProbe AABB 2024-11-28 17:31:29 +01:00
Thaddeus Crews
3edf8b91e9 Merge pull request #98489 from Flarkk/fix_project_position
Fix Camera3D::project_position() when depth=zfar
2024-11-27 10:47:07 -06:00
Micky
99cbcd250a Fix AudioStreamPlayer2D/3D's get_playback_position returning 0 right after calling seek 2024-11-27 16:02:46 +01:00
Micky
06bb9944d7 Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D 2024-11-27 15:29:59 +01:00
ze2j
97e0b43faa Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
Thaddeus Crews
33093c2029 Merge pull request #99619 from TokageItLab/flippable
Make flipping flag consider influence in LookAtModifier3D
2024-11-26 13:04:48 -06:00
Thaddeus Crews
04786f0ee8 Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Thaddeus Crews
d18f8046dd Merge pull request #99613 from TokageItLab/scl-fw
Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
2024-11-26 13:04:45 -06:00
Thaddeus Crews
dc0fcf9753 Merge pull request #99612 from TokageItLab/lkat-bn
Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Jamie Greunbaum
0fc082e1ee Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.

Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Silc Lizard (Tokage) Renew
38d274b021 Make flipping flag consider influence in LookAtModifier3D 2024-11-25 15:59:39 +09:00
Silc Lizard (Tokage) Renew
b76cdf525b Make LookAtModifier3D adopt to bone name method 2024-11-25 15:47:10 +09:00
Silc Lizard (Tokage) Renew
27bd7b23f6 Fix forward_vector scale to handle safe_margin in LookAtModifier 2024-11-24 13:43:07 +09:00
Bad Sector
da191168fe Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
A Thousand Ships
f6ea6cdb67 Fix some invalid int property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
  note
2024-11-23 19:17:29 +01:00
Thaddeus Crews
37305e40bc Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Bad Sector
5bca028e2b Add lightmap bake cancelling 2024-11-21 21:31:02 +02:00
Thaddeus Crews
1680edb2cd Merge pull request #99231 from fire/sort-blendshapes-by-id
Sort blend shapes in the inspector by ID instead of alphabetically
2024-11-19 15:20:11 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
Rie
31a3b418f7 Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
Hugo Locurcio
1e5f0a86ca Allow more flexible adjustments of VisualInstance3D Lightmap Scale
Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
K. S. Ernest (iFire) Lee
b0e04c1e7a Sort blend shapes in the inspector by ID instead of alphabetically
Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and that index should be converted to a name string.
2024-11-14 05:54:32 -08:00
Thaddeus Crews
cf160747a0 Merge pull request #98536 from TokageItLab/fix-deactivation-modifier
Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
2024-11-12 09:28:07 -06:00
Thaddeus Crews
9995c3eedd Merge pull request #98446 from TokageItLab/look-at-modifier
Implement LookAtModifier3D
2024-11-12 09:27:35 -06:00
Thaddeus Crews
0ad3181d14 Merge pull request #98951 from AThousandShips/fix_more_super_call
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
smix8
086bd1d82c Improve NavigationObstacle3D editor tooling
Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews
848d90837e Merge pull request #96730 from tracefree/properly_transforming_obstacles
Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Silc Lizard (Tokage) Renew
6fc061b4fe Implement LookAtModifier3D 2024-11-12 05:03:35 +09:00
Silc Lizard (Tokage) Renew
5d1a2a4216 Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
tetrapod00
899f5151c3 Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Silc Lizard (Tokage) Renew
761a20f7a7 Add hint for oneshot & warning when it will be updated continuously 2024-11-11 01:12:45 +09:00
Rie
44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00