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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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@@ -47,7 +47,7 @@
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<member name="ease_type" type="int" setter="set_ease_type" getter="get_ease_type" enum="Tween.EaseType" default="0">
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The ease type of the time-based interpolation. See also [enum Tween.EaseType].
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</member>
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<member name="forward_axis" type="int" setter="set_forward_axis" getter="get_forward_axis" enum="LookAtModifier3D.BoneAxis" default="4">
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<member name="forward_axis" type="int" setter="set_forward_axis" getter="get_forward_axis" enum="SkeletonModifier3D.BoneAxis" default="4">
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The forward axis of the bone. This [SkeletonModifier3D] modifies the bone so that this axis points toward the [member target_node].
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</member>
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<member name="origin_bone" type="int" setter="set_origin_bone" getter="get_origin_bone">
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@@ -129,24 +129,6 @@
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</member>
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</members>
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<constants>
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<constant name="BONE_AXIS_PLUS_X" value="0" enum="BoneAxis">
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Enumerated value for the +X axis.
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</constant>
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<constant name="BONE_AXIS_MINUS_X" value="1" enum="BoneAxis">
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Enumerated value for the -X axis.
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</constant>
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<constant name="BONE_AXIS_PLUS_Y" value="2" enum="BoneAxis">
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Enumerated value for the +Y axis.
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</constant>
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<constant name="BONE_AXIS_MINUS_Y" value="3" enum="BoneAxis">
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Enumerated value for the -Y axis.
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</constant>
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<constant name="BONE_AXIS_PLUS_Z" value="4" enum="BoneAxis">
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Enumerated value for the +Z axis.
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</constant>
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<constant name="BONE_AXIS_MINUS_Z" value="5" enum="BoneAxis">
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Enumerated value for the -Z axis.
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</constant>
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<constant name="ORIGIN_FROM_SELF" value="0" enum="OriginFrom">
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The bone rest position of the bone specified in [member bone] is used as origin.
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</constant>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A Node that may modify Skeleton3D's bone.
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A node that may modify Skeleton3D's bone.
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</brief_description>
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<description>
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[SkeletonModifier3D] retrieves a target [Skeleton3D] by having a [Skeleton3D] parent.
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@@ -43,4 +43,24 @@
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="BONE_AXIS_PLUS_X" value="0" enum="BoneAxis">
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Enumerated value for the +X axis.
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</constant>
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<constant name="BONE_AXIS_MINUS_X" value="1" enum="BoneAxis">
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Enumerated value for the -X axis.
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</constant>
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<constant name="BONE_AXIS_PLUS_Y" value="2" enum="BoneAxis">
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Enumerated value for the +Y axis.
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</constant>
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<constant name="BONE_AXIS_MINUS_Y" value="3" enum="BoneAxis">
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Enumerated value for the -Y axis.
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</constant>
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<constant name="BONE_AXIS_PLUS_Z" value="4" enum="BoneAxis">
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Enumerated value for the +Z axis.
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</constant>
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<constant name="BONE_AXIS_MINUS_Z" value="5" enum="BoneAxis">
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Enumerated value for the -Z axis.
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</constant>
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</constants>
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</class>
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@@ -109,7 +109,7 @@ void LookAtModifier3D::set_forward_axis(BoneAxis p_axis) {
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update_configuration_warnings();
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}
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LookAtModifier3D::BoneAxis LookAtModifier3D::get_forward_axis() const {
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SkeletonModifier3D::BoneAxis LookAtModifier3D::get_forward_axis() const {
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return forward_axis;
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}
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@@ -482,13 +482,6 @@ void LookAtModifier3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "secondary_negative_limit_angle", PROPERTY_HINT_RANGE, "0,180,0.01,radians_as_degrees"), "set_secondary_negative_limit_angle", "get_secondary_negative_limit_angle");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "secondary_negative_damp_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_secondary_negative_damp_threshold", "get_secondary_negative_damp_threshold");
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BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_X);
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BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_X);
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BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Y);
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BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Y);
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BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Z);
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BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Z);
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BIND_ENUM_CONSTANT(ORIGIN_FROM_SELF);
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BIND_ENUM_CONSTANT(ORIGIN_FROM_SPECIFIC_BONE);
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BIND_ENUM_CONSTANT(ORIGIN_FROM_EXTERNAL_NODE);
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@@ -610,7 +603,7 @@ bool LookAtModifier3D::is_intersecting_axis(const Vector3 &p_prev, const Vector3
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return signbit(p_prev[p_flipping_axis]) != signbit(p_current[p_flipping_axis]);
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}
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Vector3 LookAtModifier3D::get_basis_vector_from_bone_axis(const Basis &p_basis, LookAtModifier3D::BoneAxis p_axis) const {
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Vector3 LookAtModifier3D::get_basis_vector_from_bone_axis(const Basis &p_basis, BoneAxis p_axis) {
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Vector3 ret;
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switch (p_axis) {
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case BONE_AXIS_PLUS_X: {
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@@ -635,67 +628,12 @@ Vector3 LookAtModifier3D::get_basis_vector_from_bone_axis(const Basis &p_basis,
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return ret;
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}
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Vector3 LookAtModifier3D::get_vector_from_bone_axis(const LookAtModifier3D::BoneAxis &p_axis) const {
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Vector3 ret;
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switch (p_axis) {
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case BONE_AXIS_PLUS_X: {
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ret = Vector3(1, 0, 0);
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} break;
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case BONE_AXIS_MINUS_X: {
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ret = Vector3(-1, 0, 0);
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} break;
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case BONE_AXIS_PLUS_Y: {
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ret = Vector3(0, 1, 0);
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} break;
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case BONE_AXIS_MINUS_Y: {
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ret = Vector3(0, -1, 0);
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} break;
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case BONE_AXIS_PLUS_Z: {
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ret = Vector3(0, 0, 1);
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} break;
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case BONE_AXIS_MINUS_Z: {
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ret = Vector3(0, 0, -1);
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} break;
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}
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return ret;
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Vector3::Axis LookAtModifier3D::get_secondary_rotation_axis(BoneAxis p_forward_axis, Vector3::Axis p_primary_rotation_axis) {
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Vector3 secondary_plane = get_vector_from_bone_axis(p_forward_axis) + get_vector_from_axis(p_primary_rotation_axis);
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return Math::is_zero_approx(secondary_plane.x) ? Vector3::AXIS_X : (Math::is_zero_approx(secondary_plane.y) ? Vector3::AXIS_Y : Vector3::AXIS_Z);
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}
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Vector3 LookAtModifier3D::get_vector_from_axis(const Vector3::Axis &p_axis) const {
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Vector3 ret;
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switch (p_axis) {
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case Vector3::AXIS_X: {
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ret = Vector3(1, 0, 0);
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} break;
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case Vector3::AXIS_Y: {
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ret = Vector3(0, 1, 0);
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} break;
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case Vector3::AXIS_Z: {
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ret = Vector3(0, 0, 1);
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} break;
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}
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return ret;
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}
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Vector3::Axis LookAtModifier3D::get_axis_from_bone_axis(BoneAxis p_axis) const {
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Vector3::Axis ret = Vector3::AXIS_X;
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switch (p_axis) {
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case BONE_AXIS_PLUS_X:
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case BONE_AXIS_MINUS_X: {
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ret = Vector3::AXIS_X;
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} break;
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case BONE_AXIS_PLUS_Y:
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case BONE_AXIS_MINUS_Y: {
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ret = Vector3::AXIS_Y;
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} break;
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case BONE_AXIS_PLUS_Z:
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case BONE_AXIS_MINUS_Z: {
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ret = Vector3::AXIS_Z;
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} break;
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}
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return ret;
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}
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Vector2 LookAtModifier3D::get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis) const {
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Vector2 LookAtModifier3D::get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis) {
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// NOTE: axis is swapped between 2D and 3D.
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Vector2 ret;
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switch (p_axis) {
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@@ -789,8 +727,7 @@ Transform3D LookAtModifier3D::look_at_with_axes(const Transform3D &p_rest) {
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}
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// Needs for detecting flipping even if use_secondary_rotation is false.
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Vector3 secondary_plane = get_vector_from_bone_axis(forward_axis) + get_vector_from_axis(primary_rotation_axis);
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secondary_rotation_axis = Math::is_zero_approx(secondary_plane.x) ? Vector3::AXIS_X : (Math::is_zero_approx(secondary_plane.y) ? Vector3::AXIS_Y : Vector3::AXIS_Z);
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secondary_rotation_axis = get_secondary_rotation_axis(forward_axis, primary_rotation_axis);
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if (!use_secondary_rotation) {
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return current_result;
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@@ -38,15 +38,6 @@ class LookAtModifier3D : public SkeletonModifier3D {
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GDCLASS(LookAtModifier3D, SkeletonModifier3D);
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public:
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enum BoneAxis {
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BONE_AXIS_PLUS_X,
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BONE_AXIS_MINUS_X,
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BONE_AXIS_PLUS_Y,
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BONE_AXIS_MINUS_Y,
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BONE_AXIS_PLUS_Z,
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BONE_AXIS_MINUS_Z,
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};
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enum OriginFrom {
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ORIGIN_FROM_SELF,
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ORIGIN_FROM_SPECIFIC_BONE,
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@@ -104,11 +95,6 @@ private:
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float remaining = 0;
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float time_step = 1.0;
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Vector3 get_basis_vector_from_bone_axis(const Basis &p_basis, BoneAxis p_axis) const;
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Vector3 get_vector_from_bone_axis(const BoneAxis &p_axis) const;
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Vector3 get_vector_from_axis(const Vector3::Axis &p_axis) const;
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Vector3::Axis get_axis_from_bone_axis(BoneAxis p_axis) const;
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Vector2 get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis) const;
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float remap_damped(float p_from, float p_to, float p_damp_threshold, float p_value) const;
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double get_bspline_y(const Vector2 &p_from, const Vector2 &p_control, const Vector2 &p_to, double p_x) const;
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bool is_intersecting_axis(const Vector3 &p_prev, const Vector3 &p_current, Vector3::Axis p_flipping_axis, Vector3::Axis p_check_axis, bool p_check_plane = false) const;
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@@ -197,9 +183,12 @@ public:
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float get_interpolation_remaining() const;
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bool is_interpolating() const;
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bool is_target_within_limitation() const;
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static Vector3::Axis get_secondary_rotation_axis(BoneAxis p_forward_axis, Vector3::Axis p_primary_rotation_axis);
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static Vector3 get_basis_vector_from_bone_axis(const Basis &p_basis, BoneAxis p_axis);
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static Vector2 get_projection_vector(const Vector3 &p_vector, Vector3::Axis p_axis);
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};
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VARIANT_ENUM_CAST(LookAtModifier3D::BoneAxis);
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VARIANT_ENUM_CAST(LookAtModifier3D::OriginFrom);
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#endif // LOOK_AT_MODIFIER_3D_H
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@@ -152,6 +152,73 @@ void SkeletonModifier3D::_bind_methods() {
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ADD_SIGNAL(MethodInfo("modification_processed"));
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GDVIRTUAL_BIND(_process_modification);
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BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_X);
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BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_X);
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BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Y);
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BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Y);
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BIND_ENUM_CONSTANT(BONE_AXIS_PLUS_Z);
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BIND_ENUM_CONSTANT(BONE_AXIS_MINUS_Z);
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}
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Vector3 SkeletonModifier3D::get_vector_from_bone_axis(BoneAxis p_axis) {
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Vector3 ret;
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switch (p_axis) {
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case BONE_AXIS_PLUS_X: {
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ret = Vector3(1, 0, 0);
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} break;
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case BONE_AXIS_MINUS_X: {
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ret = Vector3(-1, 0, 0);
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} break;
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case BONE_AXIS_PLUS_Y: {
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ret = Vector3(0, 1, 0);
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} break;
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case BONE_AXIS_MINUS_Y: {
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ret = Vector3(0, -1, 0);
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} break;
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case BONE_AXIS_PLUS_Z: {
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ret = Vector3(0, 0, 1);
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} break;
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case BONE_AXIS_MINUS_Z: {
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ret = Vector3(0, 0, -1);
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} break;
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}
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return ret;
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}
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Vector3 SkeletonModifier3D::get_vector_from_axis(Vector3::Axis p_axis) {
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Vector3 ret;
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switch (p_axis) {
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case Vector3::AXIS_X: {
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ret = Vector3(1, 0, 0);
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} break;
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case Vector3::AXIS_Y: {
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ret = Vector3(0, 1, 0);
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} break;
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case Vector3::AXIS_Z: {
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ret = Vector3(0, 0, 1);
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} break;
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}
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return ret;
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}
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Vector3::Axis SkeletonModifier3D::get_axis_from_bone_axis(BoneAxis p_axis) {
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Vector3::Axis ret = Vector3::AXIS_X;
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switch (p_axis) {
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case BONE_AXIS_PLUS_X:
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case BONE_AXIS_MINUS_X: {
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ret = Vector3::AXIS_X;
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} break;
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case BONE_AXIS_PLUS_Y:
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case BONE_AXIS_MINUS_Y: {
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ret = Vector3::AXIS_Y;
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} break;
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case BONE_AXIS_PLUS_Z:
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case BONE_AXIS_MINUS_Z: {
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ret = Vector3::AXIS_Z;
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} break;
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}
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return ret;
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}
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SkeletonModifier3D::SkeletonModifier3D() {
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@@ -40,6 +40,16 @@ class SkeletonModifier3D : public Node3D {
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void rebind();
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public:
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enum BoneAxis {
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BONE_AXIS_PLUS_X,
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BONE_AXIS_MINUS_X,
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BONE_AXIS_PLUS_Y,
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BONE_AXIS_MINUS_Y,
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BONE_AXIS_PLUS_Z,
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BONE_AXIS_MINUS_Z,
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};
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protected:
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bool active = true;
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real_t influence = 1.0;
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@@ -76,7 +86,14 @@ public:
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void process_modification();
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// Utility APIs.
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static Vector3 get_vector_from_bone_axis(BoneAxis p_axis);
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static Vector3 get_vector_from_axis(Vector3::Axis p_axis);
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static Vector3::Axis get_axis_from_bone_axis(BoneAxis p_axis);
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SkeletonModifier3D();
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};
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VARIANT_ENUM_CAST(SkeletonModifier3D::BoneAxis);
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#endif // SKELETON_MODIFIER_3D_H
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