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Commit Graph

4717 Commits

Author SHA1 Message Date
Kaleb Reid
91167c3c23 Use correct AABB for SpotLight3Ds when spot_angle > 90 2025-10-04 02:12:51 -07:00
Kaleb Reid
e1f19d14dd Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D 2025-10-04 01:06:09 -07:00
Kaleb Reid
c20ab940aa Apply sun scatter from lights with shadows in compatibility 2025-10-04 00:35:31 -07:00
Kaleb Reid
8ad335eae0 Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
Kaleb Reid
d616da4498 Fix warning spam in Compatibility when using depth texture 2025-10-03 16:13:54 -07:00
Thaddeus Crews
d9ba9ba3da Merge pull request #97151 from devloglogan/motion-vectors
Implement motion vectors in compatibility renderer
2025-10-03 12:01:10 -05:00
Thaddeus Crews
cf3c00056c Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
Thaddeus Crews
1566eec9cf Merge pull request #111191 from Nintorch/fix-joy-vibration
Fix weak and strong joypad vibration being swapped
2025-10-03 12:01:04 -05:00
Thaddeus Crews
38af23a654 Merge pull request #89409 from aaronfranke/server-folders
Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Nintorch
4a3bf069a6 Fix invalid reported joypad presses 2025-10-03 11:35:09 +05:00
Nintorch
e5ecc392c9 Fix weak and strong joy vibration being swapped 2025-10-03 11:08:39 +05:00
Thaddeus Crews
51ba8c1c12 Merge pull request #111146 from Kaleb-Reid/fix-sdl-no-dbus
Fix compiling SDL without DBus under Linux
2025-10-02 15:11:54 -05:00
Kaleb Reid
03eb42642c Fix compiling SDL without DBus under Linux 2025-10-02 00:56:32 -07:00
Thaddeus Crews
4594de69fd Merge pull request #111013 from stuartcarnie/shader_container_ext
Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews
6b22951162 Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
Thaddeus Crews
4c3765d9ff Merge pull request #108826 from BlueCube3310/bc1-rgb
Compatibility: Explicitly use BC1's RGB variant
2025-09-30 18:35:04 -05:00
Thaddeus Crews
c28b6c2ced Merge pull request #109186 from clayjohn/reflection-probe-size-update
Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
BlueCube3310
d07a72e067 Compatibility: Explicitly use BC1's RGB variant 2025-09-30 20:17:22 +02:00
Thaddeus Crews
4a1c1c483b Merge pull request #110873 from stuartcarnie/fix_metal_baker
Metal: Fix Metal compiler version inspection
2025-09-30 11:19:21 -05:00
Thaddeus Crews
31b25d5971 Merge pull request #111032 from Joonnas/bugfix-stencil-issue-d3d12
Fix d3d12 stencil buffer not clearing
2025-09-30 11:19:20 -05:00
Thaddeus Crews
21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
devloglogan
8fef9a689e Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
Haoyu Qiu
d5738b5cdd Unix: Fix retrieval of PID exit code 2025-09-30 12:29:49 +08:00
clayjohn
aa8bc0b56d Prompt editor restart when reflection probe size is updated
Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
Stuart Carnie
65e8b0951b Renderer: Move reflect_spirv to RenderingShaderContainer
This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.

* Fixes memory leak in `reflect_spirv` that would not deallocate the
  `SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
  by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
  constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
  `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
  converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
Jonas Seidl
d1246b099e Fix d3d12 stencil buffer not clearing 2025-09-29 13:16:29 +02:00
GlitchedCode922
587c3134fb Fix permission handling for backup on write files 2025-09-27 18:49:39 +00:00
Stuart Carnie
7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
Thaddeus Crews
c32c2606f4 Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
A Thousand Ships
bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Stuart Carnie
d93fe9038d Metal: Fix Metal compiler version inspection 2025-09-25 06:35:31 +10:00
Edward Moulsdale
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Thaddeus Crews
78b743cf4a Merge pull request #110832 from Ivorforce/is-class-to-derives-from
Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
Thaddeus Crews
cd3a6c88fd Merge pull request #106200 from BlueCube3310/image-16-u16
Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
Ricardo Sanchez-Saez
038f5934e7 [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00
Thaddeus Crews
3bf0f771ee Merge pull request #110781 from Ivorforce/rasterizer-render-uv2-allocation
Use an array instead of `TightLocalVector` in `RasterizerSceneGLES3::_render_uv2`, to avoid allocation.
2025-09-22 13:28:53 -05:00
Thaddeus Crews
50ba0149e4 Merge pull request #110241 from Calinou/compatibility-shader-fix-depth-buffer
Fix shader compilation errors in Compatibility when using `depth_texture`
2025-09-22 13:28:43 -05:00
Lukas Tenbrink
bc7c05bfbd Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation. 2025-09-22 16:16:28 +02:00
Thaddeus Crews
d8a909d99c Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
Clamp minimum size of 3D texture view in D3D12.
2025-09-19 13:07:19 -05:00
Thaddeus Crews
191efe2e91 Merge pull request #109778 from BlueCube3310/gles3-astc-detect
Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
Thaddeus Crews
747722d639 Merge pull request #109299 from BlueCube3310/compat-cube-fix
Compatibility: Fix cubemap faces order when setting texture data
2025-09-19 09:17:07 -05:00
Thaddeus Crews
aa294bb3c8 Merge pull request #110360 from zorbathut/pr/memorybarrierrename
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
Thaddeus Crews
b73ba6c58d Merge pull request #110198 from zeux/sdl-linux-stdlib
Configure SDL assuming we, in fact, have a libc
2025-09-17 11:34:14 -05:00
Lukas Tenbrink
abe3b481ae Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
Thaddeus Crews
853884ba05 Merge pull request #109143 from sievaxx/more_sampler_default_texs
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Thaddeus Crews
4dec6af2c8 Merge pull request #108613 from Repiteo/scons/fix-defines
SCons: Ensure `CPPDEFINES` is properly utilized
2025-09-16 11:44:45 -05:00
Thaddeus Crews
697474baad Merge pull request #109793 from joaopedroxavier/double-sided-shadows-no-culling
Compatibility: Fix backface culling gets ignored when double-sided shadows are used
2025-09-16 11:44:44 -05:00
Thaddeus Crews
5f5b21481d Merge pull request #106809 from lrahmann/d3d12_cpu_descriptor_heap
DirectX DescriptorsHeap pooling on CPU
2025-09-16 09:49:00 -05:00