Riley Willows
fbe2710843
Add and enable default textures for other samplers
2025-07-31 00:08:43 +01:00
Pāvels Nadtočajevs
3f757c41fc
Update access-kit to 0.17.0
2025-07-29 08:37:01 +03:00
Danni
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
Summersay415
18d14ff18e
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
Thaddeus Crews
0c595dae45
Merge pull request #108936 from DarioSamo/vk-memory-layout-variant
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Check for Vulkan Memory Model support and make it a variant.
2025-07-25 11:08:12 -05:00
Dario
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
moluopro
39fba218bd
Fix: Make get_space_left on Windows use current_dir instead of process CWD
2025-07-25 19:47:25 +08:00
David Snopek
ae61044c85
Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR
2025-07-24 14:11:36 -05:00
Thaddeus Crews
f884f24212
Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
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Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
DanielSnd
71e498509d
Add environment variable access defines to SDL linux build config
2025-07-18 10:37:52 -03:00
Juan Manuel Costello
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
Thaddeus Crews
9ba44cb613
Merge pull request #108364 from Rindbee/use-inotify-to-detect-devices-on-Linux
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Use inotify to detect devices for better reliability on Linux
2025-07-17 10:34:45 -05:00
Pāvels Nadtočajevs
80b39cd1bd
[Linux] Fix narrowing conversion error in 32-bit builds.
2025-07-16 09:34:38 +03:00
Thaddeus Crews
61956f2e06
SCons: Ensure CPPDEFINES is properly utilized
2025-07-14 13:07:53 -05:00
Thaddeus Crews
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
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Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
brennen
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
Stuart Carnie
338816236b
Metal: Remove invalid assumption for image atomic operations
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Fix image atomic checks, which require minimum OS version too.
Closes #108445
2025-07-10 06:51:27 +10:00
Allen Pestaluky
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com >
2025-07-08 13:44:53 -04:00
Mingxi Zhang
2096e4c007
Fix division by zero in clearcoat
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Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
风青山
f82008d1a5
Use inotify to detect devices for better reliability on Linux
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Fix the issue that some devices were not detected when hot plugged.
2025-07-07 17:46:07 +08:00
Stuart Carnie
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-05 05:59:00 +10:00
Apples
62a5cd90a7
Fix opaque stencil rendering
2025-07-02 21:49:19 -05:00
Stuart Carnie
bdbc97ecbb
Metal: Use correct environment variable to generate labels
2025-07-01 05:28:42 +10:00
BlueCube3310
16b9ee6f50
Image: Implement 16-bit unorm and uint formats
2025-06-28 00:30:52 +02:00
Patrick Exner
5a7b6b7159
Add permission request for Apple embedded platforms, fix microphone input
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Co-Authored-By: Miguel de Icaza <miguel@gnome.org >
Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885
Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Pāvels Nadtočajevs
71dd7b5712
Fix SDL threading on macOS/Linux.
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And fixup pkg-config check for SDL on Linux.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 10:36:39 +02:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00
Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
Bastiaan Olij
37b7f577ad
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
Thaddeus Crews
ac6252c9c8
Merge pull request #107486 from Ivorforce/rendering-no-alloc-api
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Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays
2025-06-18 18:14:00 -05:00
Stuart Carnie
939f29f6d5
Apple: Improve reliability of Apple Embedded build and deployment
2025-06-19 06:33:08 +10:00
Lukas Tenbrink
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
Rémi Verschelde
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
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Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
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Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Lukas Tenbrink
b13a0e1834
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
Bastiaan Olij
a2e4aed449
Fix final blit in OpenGL when stereo rendering is used
2025-06-10 14:47:07 +10:00
Thaddeus Crews
7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
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Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
Thaddeus Crews
0717eda470
Merge pull request #107119 from DarioSamo/explicit-fp16
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Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 17:08:46 -05:00
Thaddeus Crews
6bb1318d11
Merge pull request #107238 from dsnopek/opengl-shadow-to-opacity-plus-unshaded
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OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded`
2025-06-09 17:08:42 -05:00
Dario
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
Danil Alexeev
24494d840e
Core: Unify display of error type prefixes
2025-06-09 20:18:51 +03:00
David Snopek
d503810654
OpenGL: Fix shader compilation failure with shadow_to_opacity and unshaded
2025-06-06 16:29:22 -05:00
Apples
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00