Thaddeus Crews
1a6d3c2192
Merge pull request #110002 from BastiaanOlij/fix_openxr_viewport_texture_compatibility
...
OpenXR: Fix ViewportTextures not displaying correct texture (OpenGL)
2025-09-16 09:48:56 -05:00
Ben Rog-Wilhelm
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
Stuart Carnie
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
...
Co-authored-by: Travis Lange <travislange12@gmail.com >
2025-09-08 08:16:53 +10:00
Lukas Rahmann
f7fd65923a
Add descriptor heap pooling to D3D12.
2025-09-04 09:17:40 -03:00
Hugo Locurcio
dd8bab9f89
Fix shader compilation errors in Compatibility when using depth_texture
...
Globals were defined too early, which means some uniforms were not available
at the point they were defined in.
2025-09-04 00:33:45 +02:00
Dario
1ce55b946c
Clamp minimum size of 3D texture view in D3D12.
2025-09-02 15:13:27 -03:00
Arseny Kapoulkine
dcefe95ae4
Configure SDL assuming we, in fact, have a libc.
...
Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.
This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
Clay John
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
...
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Thaddeus Crews
280503b4ee
Merge pull request #110063 from stuartcarnie/109846/ios_crash
...
Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
Thaddeus Crews
ac5c6a1060
Merge pull request #110148 from bruvzg/0_5_msdf_outline
...
[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
Thaddeus Crews
52a5644b5f
Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
...
Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
Nintorch
f28acf97d0
Fix Input.get_joy_info() regression
...
SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
Stuart Carnie
1b64bcb98d
Metal: Reduce baked version to MSL 3.1; validate minimum version
...
Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.
Closes #109846
2025-08-29 05:48:51 +10:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Bastiaan Olij
a38256c19e
OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility)
2025-08-27 13:02:39 +10:00
Thaddeus Crews
6db7f65110
Merge pull request #109819 from Nintorch/fix-get-connected-joypads
...
Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
Thaddeus Crews
b432e108d5
Merge pull request #109791 from Talkashie/master
...
Typo cleanup pass
2025-08-21 18:39:37 -05:00
Nintorch
dd2e1b104b
Fix DirectInput controllers on game startup
...
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
Thaddeus Crews
4012392cd6
Merge pull request #109786 from Repiteo/scons/metal-gnu++20
...
SCons: Use gnu++20 in metal driver
2025-08-20 12:07:16 -05:00
Thaddeus Crews
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
...
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Thaddeus Crews
28d1406d61
Merge pull request #109765 from bruvzg/msdf_outline_clamp
...
Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
Thaddeus Crews
5cd785d3a8
SCons: Use gnu++20 in metal driver
2025-08-20 09:56:38 -05:00
Talkashie
3ff4e29657
Typo fix round 2
2025-08-20 04:24:06 -05:00
João Pedro Xavier
d6aca93c1a
Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer
2025-08-19 20:21:10 -07:00
Talkashie
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
Thaddeus Crews
c8b89b84cc
Merge pull request #109750 from Nintorch/fix-get-connected-joypads
...
Handle SDL joypad events for connected controllers on game startup (on Windows and Linux)
2025-08-19 10:29:46 -05:00
Thaddeus Crews
b2deb22edd
Merge pull request #109749 from Repiteo/scons/mesa-rollback
...
SCons: Temporarily revert Mesa includes to `CPPPATH`
2025-08-19 10:29:45 -05:00
Thaddeus Crews
ef44ec13d1
Merge pull request #109397 from bruvzg/execute_with_pipe_dsc_fix
...
[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-19 10:29:44 -05:00
BlueCube3310
d481a23c5a
Compatibility: Improve ASTC extension detecting
2025-08-19 17:12:55 +02:00
Pāvels Nadtočajevs
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
Nintorch
197961ddc9
Process SDL joypad events on startup
...
Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
Thaddeus Crews
65b8210b9b
SCons: Revert Mesa includes to CPPPATH
2025-08-18 13:37:46 -05:00
Pedro J. Estébanez
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
Thaddeus Crews
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
...
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Thaddeus Crews
1ee48c5fde
Merge pull request #109478 from TCROC/fix-ios-auto-orientation
...
Fix screen_orientation not being assigned on ios
2025-08-11 09:55:22 -05:00
Thaddeus Crews
da91a55b3c
Merge pull request #109283 from Nintorch/master
...
Fix C# environment variables access on Linux (SDL-related bug)
2025-08-11 09:55:21 -05:00
Nintorch
5876648666
Fix C# environment variables (SDL-related issue)
...
For some reason, these SDL defines mess with C#'s ability to use environment variables
2025-08-11 11:34:30 +05:00
Travis Lange
d4b7222ca0
fixed screen_orientation not being assigned on ios
2025-08-09 20:46:17 -04:00
Pāvels Nadtočajevs
86e61a311f
Use MSDF instead of MTSDF for font rendering.
...
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com >
2025-08-09 10:41:16 +03:00
Pāvels Nadtočajevs
9d13037653
[Unix] Fix execute_with_pipe closing wrong pipe handle.
2025-08-07 19:04:01 +03:00
Pāvels Nadtočajevs
8b4e34cda5
[Unix] Replace symlink target, not the link itself when using backup save mode.
2025-08-07 11:14:18 +03:00
BlueCube3310
356b1ab2a6
Compatibility: Fix cubemap faces order when setting texture data
2025-08-04 13:27:28 +02:00
Thaddeus Crews
ca515cf650
Merge pull request #108373 from Nintorch/fix-sowrap-enabled
...
Fix the usage of udev and dbus with SDL joystick input driver
2025-08-03 10:51:17 -05:00
Thaddeus Crews
159133e679
Merge pull request #109198 from Lielay9/fix_primitive_tex
...
Break batch on Compatibility when primitive texture changes
2025-08-03 10:51:12 -05:00
Thaddeus Crews
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
...
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Hei
ce0a74bfe2
Break batch on Compatibility when primitive texture changes.
2025-08-01 16:13:17 +03:00
Thaddeus Crews
f9313aa27b
Merge pull request #108924 from bruvzg/ac17
...
Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
Thaddeus Crews
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
...
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Nintorch
0e19ad507e
Fix the usage of libudev and dbus with SDL
...
Previously, libudev was ignored if SOWRAP_ENABLED was defined (it is defined by default) because otherwise it would crash CI builds due to a missing header, and dbus was always linked dynamically. This commit should fix this issue and make libudev usable again
2025-07-31 15:05:06 +05:00