Thaddeus Crews
791c87eb7a
Merge pull request #100698 from aryan-11825114/fix-interactive-camera-not-taking-input-when-no-camera
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Fix 3D camera override when there is no camera in scene tree
2025-01-20 10:05:47 -06:00
Thaddeus Crews
9303ccd337
Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready
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Fix GPUParticles3D emitting `finished` signal on ready
2025-01-20 10:05:45 -06:00
Thaddeus Crews
ecc8d2812e
Merge pull request #101100 from WhalesState/color-picker-1
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`ColorPicker` remove unused children and fix sample bugs.
2025-01-20 10:05:44 -06:00
Thaddeus Crews
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
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Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Thaddeus Crews
edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
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[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
Thaddeus Crews
4fb4f05b48
Merge pull request #101728 from smix8/obstacle_exit
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Fix NavigationObstacle3D debug clear regression
2025-01-20 10:05:41 -06:00
Thaddeus Crews
76ecc10969
Merge pull request #101729 from TokageItLab/indivisual-spring
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Fix failure to load joints with individual config in SpringBone
2025-01-20 10:05:40 -06:00
Thaddeus Crews
604e3ab91f
Merge pull request #101730 from clayjohn/GLES3-emission-half
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Bake UV2 emission using half float in the compatibility backend
2025-01-20 10:05:39 -06:00
Thaddeus Crews
0d4696b472
Merge pull request #101515 from allenwp/agx-negative-optimizations
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Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
Thaddeus Crews
6fcaf71179
Merge pull request #101739 from Hilderin/fix-embedding-with-user-arguments
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Fix Embedded Game Window with user arguments
2025-01-20 10:05:37 -06:00
Thaddeus Crews
7a63dc94ae
Merge pull request #101760 from Faless/ws/fix_endless_closing
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[WS] Fix peer stuck in CLOSING state
2025-01-20 10:05:36 -06:00
Thaddeus Crews
6eea431009
Merge pull request #101747 from miv391/add-property-guards-to-shape2d
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Add property guards to shape 2D's
2025-01-20 10:05:35 -06:00
Thaddeus Crews
b7f91e7b8c
Merge pull request #101794 from rburing/fti_no_warning_spam
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Physics interpolation (3D): Fix warning spam
2025-01-20 10:05:33 -06:00
Thaddeus Crews
ba73831770
Merge pull request #101797 from TokageItLab/fix-quat-arc
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Fix `Quaternion` arc constructor to check dot & Add test for same `Vector3`s
2025-01-20 10:05:32 -06:00
Thaddeus Crews
7c69fbd292
Merge pull request #101803 from mihe/jolt/kinematic-sync
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Fix kinematic bodies not synchronizing state when using Jolt Physics
2025-01-20 10:05:31 -06:00
Thaddeus Crews
7d8e0790d6
Merge pull request #101809 from Hilderin/fix-embedded-game-window-title
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Fix Floating Game Window Title
2025-01-20 10:05:30 -06:00
Thaddeus Crews
e062cd254d
Merge pull request #101819 from Riteo/wl-embarassingly-easy
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Wayland: Release pressed events on application focus out
2025-01-20 10:05:29 -06:00
Thaddeus Crews
a0633ff581
Merge pull request #101631 from Syntaxxor/voxel-gi-shadow-fix
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Ensure Voxelizer SDF generation uses the correct cell level
2025-01-20 10:05:28 -06:00
Thaddeus Crews
1f2dec77c8
Merge pull request #101698 from DinkeyKing/rest-info-doc-fix
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Fix collision normal being referred to as surface normal in PhysicsDirectSpaceState doc
2025-01-20 10:05:27 -06:00
Thaddeus Crews
dcf4996276
Merge pull request #101159 from brandon515/compatibility_particle_shader_fix
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Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer.
2025-01-20 10:05:24 -06:00
Thaddeus Crews
916d068e40
Merge pull request #101780 from jkirsteins/janiskirsteins/fix-typo-visbility-mode
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Typo fix: rename SortableVisbilityMode
2025-01-20 10:05:23 -06:00
Thaddeus Crews
e547ff010c
Merge pull request #101650 from KoBeWi/duality_of_uid_caches
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Create .uid files in EditorFileSystem
2025-01-20 10:05:07 -06:00
Anish Mishra
b753b87ec5
Android Editor: Disable magnify gesture in the ScriptEditor
2025-01-20 20:56:41 +05:30
Hugo Locurcio
9030f76984
Fix Jolt note in WorldBoundaryShape3D documentation
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The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
2025-01-20 14:52:56 +01:00
Tareq Anuar
9014cdb596
Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs.
2025-01-20 20:36:23 +08:00
Robert Yevdokimov
54bdc5fc82
Fix spinbox input events propagating during dragging, breaking focus
2025-01-20 14:56:23 +04:00
Silc Lizard (Tokage) Renew
27e23280c5
Fix Quaternion arc constructor to check dot & Add test for same vec3s
2025-01-20 18:16:53 +09:00
Yelloween
409c9ad235
Update SubViewport documentations to include a note about input behaviour
2025-01-20 11:35:32 +03:00
Riteo Siuga
bed2a1927f
Wayland: Check selection devices before using them
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Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9
Wayland: Release pressed events on application focus out
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Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Hilderin
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
Mikael Hermansson
f4288fb349
Fix kinematic bodies not synchronizing state when using Jolt Physics
2025-01-19 16:18:14 +01:00
Giganzo
9e36c044ea
Fix resource details will unexpectedly expand
2025-01-19 16:18:13 +01:00
Chaosus
0ceb992ffa
Fix incomplete FPS spinbox display in sprite frames editor
2025-01-19 17:19:16 +03:00
Mounir Tohami
2f87b7aae0
Fix BottomPanel excessive width.
2025-01-19 14:21:43 +02:00
Chaosus
8a7c9aa452
Fix visual shader error when opening a Fresnel node preview
2025-01-19 14:47:22 +03:00
Jamie Pate
605b97075f
Fix create_instance in android GodotApp so non-editor apps can restart
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Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.
Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.
Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Ricardo Buring
4aba15eec3
Fixed Timestep Interpolation (3D): Fix warning spam
2025-01-19 11:42:47 +01:00
Pāvels Nadtočajevs
7f4481284e
[TextServer] Fix embedded object keys in substrings.
2025-01-19 10:22:46 +02:00
Janis Kirsteins
815e905972
Typo fix: rename SortableVisbilityMode
2025-01-19 00:33:39 +01:00
Pāvels Nadtočajevs
d98528ca3c
Fix Label vertical line alignment.
2025-01-18 22:07:39 +02:00
kobewi
8aa3ee6a35
Create .uid files in EditorFileSystem
2025-01-18 21:01:39 +01:00
Brandon Haley
990612040a
Implemented fix from #91219 in compatibility renderer by reversing the z
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axis in the particle shader.
2025-01-18 13:32:10 -05:00
Fabio Alessandrelli
81181c5941
[WS] Fix peer stuck in CLOSING state
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This was due by the buffer being cleared on close (including in closing
state) preventing further reads.
This commit changes the close logic to only clear the buffer when the
peer connection has been fully closed (acknowledged by the other end, or
closed due to a "broken" connection).
2025-01-18 16:01:40 +01:00
bruvzg
d65c07da4c
[Windows] Override key codes with Unicode values for OEM keys only.
2025-01-18 14:56:18 +02:00
DinkeyKing
386b1e04c8
Fix collision normal being referred to as surface
2025-01-18 13:53:41 +01:00
Mika Viskari
dedae63617
Add property guards to shape 2D's
2025-01-18 13:37:46 +02:00
aryan-11825114
2e4eb59e56
Fix camera override when there is no camera in scene tree
2025-01-18 14:38:05 +05:30
Hilderin
f216efdd6d
Fix Embedded Game Window with user arguments
2025-01-18 00:36:07 -05:00
clayjohn
441fc1cba3
Baked UV2 emission using half float in the compatibility backend
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The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00