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Fix visual shader error when opening a Fresnel node preview
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@@ -7261,7 +7261,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
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normal = p_input_vars[0];
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}
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if (p_input_vars[1].is_empty()) {
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if (p_mode == Shader::MODE_SPATIAL) {
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if (p_mode == Shader::MODE_SPATIAL && !p_for_preview) {
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view = "VIEW";
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} else {
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view = "vec3(0.0)";
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