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Fix visual shader error when opening a Fresnel node preview

This commit is contained in:
Chaosus
2025-01-19 14:47:22 +03:00
parent 7b1ed520bd
commit 8a7c9aa452

View File

@@ -7261,7 +7261,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
normal = p_input_vars[0];
}
if (p_input_vars[1].is_empty()) {
if (p_mode == Shader::MODE_SPATIAL) {
if (p_mode == Shader::MODE_SPATIAL && !p_for_preview) {
view = "VIEW";
} else {
view = "vec3(0.0)";