1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00
Commit Graph

72295 Commits

Author SHA1 Message Date
Thaddeus Crews
df7572f8bc Merge pull request #101347 from akien-mga/thorvg-0.15.8
thorvg: Update to 0.15.8
2025-01-16 17:17:44 -06:00
Thaddeus Crews
c11863cc51 Merge pull request #101626 from bruvzg/ts_fix_inv
[TextServer] Fix text buffer not processing strings added after `shape`.
2025-01-16 17:17:43 -06:00
Thaddeus Crews
d6adc775a4 Merge pull request #89763 from ajreckof/fix-focus-on-reorder
Fix focus when reordering array
2025-01-16 17:17:42 -06:00
Thaddeus Crews
c038696c6b Merge pull request #101636 from bruvzg/fix_particles_gizmo_crash
Fix crash in `Particles3DEmissionShapeGizmoPlugin`.
2025-01-16 17:17:41 -06:00
Thaddeus Crews
6fe1bbd1e0 Merge pull request #101627 from ialex32x/fix-get-argument-type-range
Fix index check in MethodBind::get_argument_type
2025-01-16 17:17:40 -06:00
David Snopek
416ee5f01c Update export preset options overrides before doing "Remote Debug" 2025-01-16 17:04:05 -06:00
Thaddeus Crews
73278bf35d SCons: Properly NoCache all text files 2025-01-16 16:59:12 -06:00
Silc Lizard (Tokage) Renew
912c86a2e8 Changed SpringBone to return the prev rotation instead of init 2025-01-17 07:10:02 +09:00
Silc Lizard (Tokage) Renew
8eb5443d0a Clarify SpringBone's gravity unit and improve documentation 2025-01-17 07:02:54 +09:00
Rhapsody Aria
393a13a74b Ensure voxelizer sdf generation considers the correct level 2025-01-16 13:24:46 -08:00
aaronp64
c4db6687f9 Generate global code for VisualShader nodes that connect to VaryingSetters
Updated visual shader code to call generate_global_per_node() for nodes connected to VaryingSetter nodes, even if they don't connect directly to Output.
2025-01-16 15:14:12 -05:00
Fredia Huya-Kouadio
b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
yesfish
860a6ab9ac fix source_color default value 2025-01-16 16:07:25 +00:00
kit
8274e64402 Fix TextEdit breakpoint hover not hiding 2025-01-16 10:42:54 -05:00
JekSun97
29721bfcd7 Add get_connection_list_from_node 2025-01-16 21:29:22 +06:00
Pāvels Nadtočajevs
05ce2fb0c8 Fix crash in Particles3DEmissionShapeGizmoPlugin. 2025-01-16 15:15:21 +02:00
Rémi Verschelde
d33da79d3f Merge pull request #101614 from stuartcarnie/metalfx_ios
iOS: Weak-link MetalFX
2025-01-16 12:54:59 +01:00
Pāvels Nadtočajevs
576892863c Fix GDScript editor crash on invalid tween_property arguments. 2025-01-16 10:40:13 +02:00
Pāvels Nadtočajevs
7c54ad34ba [TextEdit] Fix viewport_to_caret using start of IME text instead of IME caret/selection. 2025-01-16 10:26:04 +02:00
ialex32x
6b225ebe24 Fix index check in MethodBind::get_argument_type 2025-01-16 15:47:50 +08:00
风青山
b75acc3ccd Fix Follow Focus in a rotated ScrollContainer
Calculate based on the `ScrollContainer`'s space to eliminate possible
rotation. The global rect already has applied the rotation, so it
should not be used.
2025-01-16 14:58:43 +08:00
Pāvels Nadtočajevs
43bc44e3b0 [TextServer] Fix text buffer not processing strings added after shape. 2025-01-16 08:57:27 +02:00
Tom Schultz
220cf87730 Clarifying the impact of "Normal Map (RG Channels)" on texture imports. 2025-01-15 20:57:04 -05:00
Yelloween
6f920772ba Update documentation for modifier key behaviour 2025-01-16 04:11:30 +03:00
Rémi Verschelde
0726d3c7d5 Merge pull request #101595 from adamscott/fix-with-String--num_64
Replace some problematic uses of `String::num` to `String::num_int64`
2025-01-16 01:49:19 +01:00
Rémi Verschelde
5718845d99 Merge pull request #101576 from bruvzg/pm_size_fix
Fix project manager window size when `EDSCALE` is not 1.0.
2025-01-16 01:49:15 +01:00
Rémi Verschelde
a79e30af53 Merge pull request #101572 from mateuseap/fix/open_selected_projects_check_recovery_mode
Fix crashes when pressing enter on project manager screen
2025-01-16 01:49:12 +01:00
Stuart Carnie
0cd0f889cf iOS: Weak-link MetalFX 2025-01-16 11:23:46 +11:00
kobewi
b761ff662e Rework script external modification tracking 2025-01-16 01:03:26 +01:00
Rindbee
e197463525 Fix getting wrong focus neighbor when the control is in ScrollContainer
Exclude controls inside a `ScrollContainer` that are outside the visible area of ​​
the `ScrollContainer` when looking for focus neighbors.
2025-01-16 07:55:56 +08:00
Travis Lange
d702e02172 fix gpu_particles_3d emitting finished signal on ready 2025-01-15 16:31:57 -05:00
Lukas Tenbrink
dbf189e28f Lock the StringName::mutex after hashing the string, to spend less time hoarding it unnecessarily. 2025-01-15 21:20:48 +01:00
Stuart Carnie
01b4fd3522 Metal: enable GPU buffer address support 2025-01-16 06:10:50 +11:00
Lars Pettersson
8fd71e6b17 Fix default AudioBusLayout not loading correctly 2025-01-15 19:10:37 +01:00
Adam Scott
33e16435f5 Replace some problematic uses of String::num to String::num_int64 2025-01-15 12:51:51 -05:00
BlueCube3310
271067eb2b Fix certain channel masks for Texture previewer 2025-01-15 18:40:53 +01:00
Mateus Elias
0158efc153 Fix ProjectManager::_open_selected_projects_check_recovery_mode() method
Check if at least one project is selected.
2025-01-15 10:18:31 -03:00
Pāvels Nadtočajevs
934668a69a Fix project manager window size when EDSCALE is not 1.0. 2025-01-15 12:39:02 +02:00
Rie
d17ce4c37e Fix "res://" being replaced by resource packs in the editor and on Android 2025-01-15 11:20:46 +01:00
Pāvels Nadtočajevs
e127093fe8 Fix conversion plugin search showing errors on TextFile and OtherFile. 2025-01-15 11:36:46 +02:00
Silc Lizard (Tokage) Renew
48e74af421 Add validation for rotation axis to SpringBoneSimulator3D 2025-01-15 18:29:30 +09:00
Mateus Elias
11e111bca4 Add a note to DisplayServer.get_display_safe_area() method documentation
Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
2025-01-14 22:29:54 -03:00
Travis Lange
d713a22f2e fix wayland can set mode exclusive full screen 2025-01-14 20:21:52 -05:00
laspencer91
ba411e95f8 Added shortcut for Lookup Symbol action
Co-authored-by: laspencer91 <laspencer@live.com>
2025-01-14 18:42:07 -05:00
Matias N. Goldberg
7b2f1e1d09 Fix union order to simplify empty initializers
This is a followup to PR #101344 (commit
0e06eb80bc).

Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.

Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
Hugo Locurcio
e668188c64 Document WorldBoundaryShape3D having a finite size when using Jolt Physics
This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
BT
0b06df10e9 Make the empty_list_actions HBoxContainer into a FlowContainer. 2025-01-15 07:04:09 +10:30
Rémi Verschelde
210e9d733f Vulkan: Force disable broken VK_LAYER_bandicam_helper layer in editor
Fixes #101480.
2025-01-14 21:28:21 +01:00
MaidOpi
4a8f63cf84 Correct visibility_notifier_create's documentation. 2025-01-15 03:44:09 +08:00
Rémi Verschelde
4ce466d7fa Merge pull request #101552 from akien-mga/4.4-beta-feature-freeze
Bump version to 4.4-beta
2025-01-14 19:31:18 +01:00