Thaddeus Crews
df7572f8bc
Merge pull request #101347 from akien-mga/thorvg-0.15.8
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thorvg: Update to 0.15.8
2025-01-16 17:17:44 -06:00
Thaddeus Crews
c11863cc51
Merge pull request #101626 from bruvzg/ts_fix_inv
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[TextServer] Fix text buffer not processing strings added after `shape`.
2025-01-16 17:17:43 -06:00
Thaddeus Crews
d6adc775a4
Merge pull request #89763 from ajreckof/fix-focus-on-reorder
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Fix focus when reordering array
2025-01-16 17:17:42 -06:00
Thaddeus Crews
c038696c6b
Merge pull request #101636 from bruvzg/fix_particles_gizmo_crash
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Fix crash in `Particles3DEmissionShapeGizmoPlugin`.
2025-01-16 17:17:41 -06:00
Thaddeus Crews
6fe1bbd1e0
Merge pull request #101627 from ialex32x/fix-get-argument-type-range
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Fix index check in MethodBind::get_argument_type
2025-01-16 17:17:40 -06:00
David Snopek
416ee5f01c
Update export preset options overrides before doing "Remote Debug"
2025-01-16 17:04:05 -06:00
Thaddeus Crews
73278bf35d
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
Silc Lizard (Tokage) Renew
912c86a2e8
Changed SpringBone to return the prev rotation instead of init
2025-01-17 07:10:02 +09:00
Silc Lizard (Tokage) Renew
8eb5443d0a
Clarify SpringBone's gravity unit and improve documentation
2025-01-17 07:02:54 +09:00
Rhapsody Aria
393a13a74b
Ensure voxelizer sdf generation considers the correct level
2025-01-16 13:24:46 -08:00
aaronp64
c4db6687f9
Generate global code for VisualShader nodes that connect to VaryingSetters
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Updated visual shader code to call generate_global_per_node() for nodes connected to VaryingSetter nodes, even if they don't connect directly to Output.
2025-01-16 15:14:12 -05:00
Fredia Huya-Kouadio
b4f25b1863
Clean up the XR editor logic
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- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
yesfish
860a6ab9ac
fix source_color default value
2025-01-16 16:07:25 +00:00
kit
8274e64402
Fix TextEdit breakpoint hover not hiding
2025-01-16 10:42:54 -05:00
JekSun97
29721bfcd7
Add get_connection_list_from_node
2025-01-16 21:29:22 +06:00
Pāvels Nadtočajevs
05ce2fb0c8
Fix crash in Particles3DEmissionShapeGizmoPlugin.
2025-01-16 15:15:21 +02:00
Rémi Verschelde
d33da79d3f
Merge pull request #101614 from stuartcarnie/metalfx_ios
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iOS: Weak-link MetalFX
2025-01-16 12:54:59 +01:00
Pāvels Nadtočajevs
576892863c
Fix GDScript editor crash on invalid tween_property arguments.
2025-01-16 10:40:13 +02:00
Pāvels Nadtočajevs
7c54ad34ba
[TextEdit] Fix viewport_to_caret using start of IME text instead of IME caret/selection.
2025-01-16 10:26:04 +02:00
ialex32x
6b225ebe24
Fix index check in MethodBind::get_argument_type
2025-01-16 15:47:50 +08:00
风青山
b75acc3ccd
Fix Follow Focus in a rotated ScrollContainer
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Calculate based on the `ScrollContainer`'s space to eliminate possible
rotation. The global rect already has applied the rotation, so it
should not be used.
2025-01-16 14:58:43 +08:00
Pāvels Nadtočajevs
43bc44e3b0
[TextServer] Fix text buffer not processing strings added after shape.
2025-01-16 08:57:27 +02:00
Tom Schultz
220cf87730
Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-15 20:57:04 -05:00
Yelloween
6f920772ba
Update documentation for modifier key behaviour
2025-01-16 04:11:30 +03:00
Rémi Verschelde
0726d3c7d5
Merge pull request #101595 from adamscott/fix-with-String--num_64
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Replace some problematic uses of `String::num` to `String::num_int64`
2025-01-16 01:49:19 +01:00
Rémi Verschelde
5718845d99
Merge pull request #101576 from bruvzg/pm_size_fix
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Fix project manager window size when `EDSCALE` is not 1.0.
2025-01-16 01:49:15 +01:00
Rémi Verschelde
a79e30af53
Merge pull request #101572 from mateuseap/fix/open_selected_projects_check_recovery_mode
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Fix crashes when pressing enter on project manager screen
2025-01-16 01:49:12 +01:00
Stuart Carnie
0cd0f889cf
iOS: Weak-link MetalFX
2025-01-16 11:23:46 +11:00
kobewi
b761ff662e
Rework script external modification tracking
2025-01-16 01:03:26 +01:00
Rindbee
e197463525
Fix getting wrong focus neighbor when the control is in ScrollContainer
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Exclude controls inside a `ScrollContainer` that are outside the visible area of
the `ScrollContainer` when looking for focus neighbors.
2025-01-16 07:55:56 +08:00
Travis Lange
d702e02172
fix gpu_particles_3d emitting finished signal on ready
2025-01-15 16:31:57 -05:00
Lukas Tenbrink
dbf189e28f
Lock the StringName::mutex after hashing the string, to spend less time hoarding it unnecessarily.
2025-01-15 21:20:48 +01:00
Stuart Carnie
01b4fd3522
Metal: enable GPU buffer address support
2025-01-16 06:10:50 +11:00
Lars Pettersson
8fd71e6b17
Fix default AudioBusLayout not loading correctly
2025-01-15 19:10:37 +01:00
Adam Scott
33e16435f5
Replace some problematic uses of String::num to String::num_int64
2025-01-15 12:51:51 -05:00
BlueCube3310
271067eb2b
Fix certain channel masks for Texture previewer
2025-01-15 18:40:53 +01:00
Mateus Elias
0158efc153
Fix ProjectManager::_open_selected_projects_check_recovery_mode() method
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Check if at least one project is selected.
2025-01-15 10:18:31 -03:00
Pāvels Nadtočajevs
934668a69a
Fix project manager window size when EDSCALE is not 1.0.
2025-01-15 12:39:02 +02:00
Rie
d17ce4c37e
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-15 11:20:46 +01:00
Pāvels Nadtočajevs
e127093fe8
Fix conversion plugin search showing errors on TextFile and OtherFile.
2025-01-15 11:36:46 +02:00
Silc Lizard (Tokage) Renew
48e74af421
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-15 18:29:30 +09:00
Mateus Elias
11e111bca4
Add a note to DisplayServer.get_display_safe_area() method documentation
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Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
2025-01-14 22:29:54 -03:00
Travis Lange
d713a22f2e
fix wayland can set mode exclusive full screen
2025-01-14 20:21:52 -05:00
laspencer91
ba411e95f8
Added shortcut for Lookup Symbol action
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Co-authored-by: laspencer91 <laspencer@live.com >
2025-01-14 18:42:07 -05:00
Matias N. Goldberg
7b2f1e1d09
Fix union order to simplify empty initializers
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This is a followup to PR #101344 (commit
0e06eb80bc ).
Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.
Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
Hugo Locurcio
e668188c64
Document WorldBoundaryShape3D having a finite size when using Jolt Physics
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This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
BT
0b06df10e9
Make the empty_list_actions HBoxContainer into a FlowContainer.
2025-01-15 07:04:09 +10:30
Rémi Verschelde
210e9d733f
Vulkan: Force disable broken VK_LAYER_bandicam_helper layer in editor
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Fixes #101480 .
2025-01-14 21:28:21 +01:00
MaidOpi
4a8f63cf84
Correct visibility_notifier_create's documentation.
2025-01-15 03:44:09 +08:00
Rémi Verschelde
4ce466d7fa
Merge pull request #101552 from akien-mga/4.4-beta-feature-freeze
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Bump version to 4.4-beta
2025-01-14 19:31:18 +01:00