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Autogen Class List
@@ -44,7 +44,10 @@ Image datatype.
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* **FORMAT_PVRTC4** = **16**
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* **FORMAT_PVRTC4_ALPHA** = **17**
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* **FORMAT_ETC** = **18**
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* **FORMAT_CUSTOM** = **19**
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* **FORMAT_ATC** = **19**
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* **FORMAT_ATC_ALPHA_EXPLICIT** = **20**
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* **FORMAT_ATC_ALPHA_INTERPOLATED** = **21**
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* **FORMAT_CUSTOM** = **22**
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### Description
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Built in native image datatype. Contains image data, which can be converted to a texture, and several functions to interact with it.
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@@ -53,6 +53,7 @@ Operating System functions.
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* [String](class_string) **[get_data_dir](#get_data_dir)** **(** **)** const
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* [String](class_string) **[get_unique_ID](#get_unique_ID)** **(** **)** const
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* [real](class_real) **[get_frames_per_second](#get_frames_per_second)** **(** **)** const
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* void **[print_all_textures_by_size](#print_all_textures_by_size)** **(** **)**
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### Numeric Constants
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* **DAY_SUNDAY** = **0**
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@@ -29,12 +29,25 @@ Creates a sub-view into the screen.
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* [Image](class_image) **[get_screen_capture](#get_screen_capture)** **(** **)** const
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* void **[set_as_render_target](#set_as_render_target)** **(** [bool](class_bool) enable **)**
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* [bool](class_bool) **[is_set_as_render_target](#is_set_as_render_target)** **(** **)** const
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* void **[set_render_target_update_mode](#set_render_target_update_mode)** **(** [int](class_int) mode **)**
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* [int](class_int) **[get_render_target_update_mode](#get_render_target_update_mode)** **(** **)** const
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* [RenderTargetTexture](class_rendertargettexture) **[get_render_target_texture](#get_render_target_texture)** **(** **)** const
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* [RID](class_rid) **[get_viewport](#get_viewport)** **(** **)** const
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* void **[update_worlds](#update_worlds)** **(** **)**
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* void **[set_as_audio_listener](#set_as_audio_listener)** **(** [bool](class_bool) enable **)**
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* [bool](class_bool) **[is_audio_listener](#is_audio_listener)** **(** **)** const
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* void **[set_as_audio_listener_2d](#set_as_audio_listener_2d)** **(** [bool](class_bool) enable **)**
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* [bool](class_bool) **[is_audio_listener_2d](#is_audio_listener_2d)** **(** **)** const
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### Signals
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* **size_changed** **(** **)**
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### Numeric Constants
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* **RENDER_TARGET_UPDATE_DISABLED** = **0**
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* **RENDER_TARGET_UPDATE_ONCE** = **1**
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* **RENDER_TARGET_UPDATE_WHEN_VISIBLE** = **2**
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* **RENDER_TARGET_UPDATE_ALWAYS** = **3**
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### Description
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A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will renderon it too.
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