From fbd935c0517cda208674ac7acd0b4e90ce848efa Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 27 Feb 2014 07:01:29 -0300 Subject: [PATCH] Autogen Class List --- class_image.md | 5 ++++- class_os.md | 1 + class_viewport.md | 13 +++++++++++++ 3 files changed, 18 insertions(+), 1 deletion(-) diff --git a/class_image.md b/class_image.md index 3634ffb..c870132 100644 --- a/class_image.md +++ b/class_image.md @@ -44,7 +44,10 @@ Image datatype. * **FORMAT_PVRTC4** = **16** * **FORMAT_PVRTC4_ALPHA** = **17** * **FORMAT_ETC** = **18** - * **FORMAT_CUSTOM** = **19** + * **FORMAT_ATC** = **19** + * **FORMAT_ATC_ALPHA_EXPLICIT** = **20** + * **FORMAT_ATC_ALPHA_INTERPOLATED** = **21** + * **FORMAT_CUSTOM** = **22** ### Description Built in native image datatype. Contains image data, which can be converted to a texture, and several functions to interact with it. diff --git a/class_os.md b/class_os.md index a4f7d9d..5a4dcb1 100644 --- a/class_os.md +++ b/class_os.md @@ -53,6 +53,7 @@ Operating System functions. * [String](class_string) **[get_data_dir](#get_data_dir)** **(** **)** const * [String](class_string) **[get_unique_ID](#get_unique_ID)** **(** **)** const * [real](class_real) **[get_frames_per_second](#get_frames_per_second)** **(** **)** const + * void **[print_all_textures_by_size](#print_all_textures_by_size)** **(** **)** ### Numeric Constants * **DAY_SUNDAY** = **0** diff --git a/class_viewport.md b/class_viewport.md index 30a2728..201e37a 100644 --- a/class_viewport.md +++ b/class_viewport.md @@ -29,12 +29,25 @@ Creates a sub-view into the screen. * [Image](class_image) **[get_screen_capture](#get_screen_capture)** **(** **)** const * void **[set_as_render_target](#set_as_render_target)** **(** [bool](class_bool) enable **)** * [bool](class_bool) **[is_set_as_render_target](#is_set_as_render_target)** **(** **)** const + * void **[set_render_target_update_mode](#set_render_target_update_mode)** **(** [int](class_int) mode **)** + * [int](class_int) **[get_render_target_update_mode](#get_render_target_update_mode)** **(** **)** const + * [RenderTargetTexture](class_rendertargettexture) **[get_render_target_texture](#get_render_target_texture)** **(** **)** const * [RID](class_rid) **[get_viewport](#get_viewport)** **(** **)** const * void **[update_worlds](#update_worlds)** **(** **)** + * void **[set_as_audio_listener](#set_as_audio_listener)** **(** [bool](class_bool) enable **)** + * [bool](class_bool) **[is_audio_listener](#is_audio_listener)** **(** **)** const + * void **[set_as_audio_listener_2d](#set_as_audio_listener_2d)** **(** [bool](class_bool) enable **)** + * [bool](class_bool) **[is_audio_listener_2d](#is_audio_listener_2d)** **(** **)** const ### Signals * **size_changed** **(** **)** +### Numeric Constants + * **RENDER_TARGET_UPDATE_DISABLED** = **0** + * **RENDER_TARGET_UPDATE_ONCE** = **1** + * **RENDER_TARGET_UPDATE_WHEN_VISIBLE** = **2** + * **RENDER_TARGET_UPDATE_ALWAYS** = **3** + ### Description A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will renderon it too.