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Updated tutorial_scene_main_loop (markdown)

Juan Linietsky
2015-05-17 17:02:12 -03:00
parent a7ac2567de
commit e00fe1491e

@@ -75,5 +75,5 @@ func _my_level_was_completed():
get_tree().change_scene("res://levels/level2.scn")
```
This is a quick and useful way to switch scenes, but has the drawback that the game will stall until the new scene is loaded and running. At some point in your game, it may be desired to create proper loading screens with progress bar, animated indicators or thread (background) loading. This must be done manually using autoloads (see next chapter!) and [Intective Resource Loading](background_loading).
This is a quick and useful way to switch scenes, but has the drawback that the game will stall until the new scene is loaded and running. At some point in your game, it may be desired to create proper loading screens with progress bar, animated indicators or thread (background) loading. This must be done manually using autoloads (see next chapter!) and [Intective Resource Loading](Background-loading).