From e00fe1491e1d6e419926d4ad7186a8a190e9f0ee Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 17 May 2015 17:02:12 -0300 Subject: [PATCH] Updated tutorial_scene_main_loop (markdown) --- tutorial_scene_main_loop.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorial_scene_main_loop.md b/tutorial_scene_main_loop.md index aa6629c..6a3e41a 100644 --- a/tutorial_scene_main_loop.md +++ b/tutorial_scene_main_loop.md @@ -75,5 +75,5 @@ func _my_level_was_completed(): get_tree().change_scene("res://levels/level2.scn") ``` -This is a quick and useful way to switch scenes, but has the drawback that the game will stall until the new scene is loaded and running. At some point in your game, it may be desired to create proper loading screens with progress bar, animated indicators or thread (background) loading. This must be done manually using autoloads (see next chapter!) and [Intective Resource Loading](background_loading). +This is a quick and useful way to switch scenes, but has the drawback that the game will stall until the new scene is loaded and running. At some point in your game, it may be desired to create proper loading screens with progress bar, animated indicators or thread (background) loading. This must be done manually using autoloads (see next chapter!) and [Intective Resource Loading](Background-loading).