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Updated import_3d (markdown)

reduz
2014-08-11 08:50:45 -07:00
parent 3e3dc76507
commit 62cf34a005

@@ -14,6 +14,22 @@ This allows for some interesting features:
This is achieved by using a very simple language tag that will be explained in detail later.
## Exporting DAE Files
### Why not FBX?
Most game engines use the FBX format for importing 3D scenes, which is definitely one of the most standardized in the industry. However, this format requires the use of a closed library from Autodesk which is distributed with a more restrictive licensing terms than Godot. The plan is, sometime in the future, to implement an external conversion binary, but meanwhile FBX is not really supported.
### Exporting DAE files from Maya and 3DS Max
Autodesk added built-in collada support to Maya and 3DS Max, but It's really broken and should not be used. The best way to export this format is by using the [OpenCollada](https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) plugins. They work really well, although they are not always up-to date with the latest version of the software.
### Exporting DAE files from Blender
Blender also has built-in collada support, but It's really broken and should not be used either.
Godot provides a [Python Plugin](https://github.com/okamstudio/godot/tree/master/tools/export/blender25) that will do a much better job at exporting the scenes.
## The Import Process
Import process begins with the 3D scene import menu:
@@ -188,4 +204,4 @@ In general, if the user deletes anything from the imported scene (node, mesh, ma
#### Fresh Re-Import
It can also happen that the source asset changed beyond recognition and a full fresh re-import is desired. If so, simply re-open the 3d scene import dialog from the Import -> Re-Import menu and perform re-import.
It can also happen that the source asset changed beyond recognition and a full fresh re-import is desired. If so, simply re-open the 3d scene import dialog from the Import -> Re-Import menu and perform re-import.