From 62cf34a005b9fd1479a1d27dcfe5beffd3aa0102 Mon Sep 17 00:00:00 2001 From: reduz Date: Mon, 11 Aug 2014 08:50:45 -0700 Subject: [PATCH] Updated import_3d (markdown) --- import_3d.md | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/import_3d.md b/import_3d.md index 0db3dd0..3998906 100644 --- a/import_3d.md +++ b/import_3d.md @@ -14,6 +14,22 @@ This allows for some interesting features: This is achieved by using a very simple language tag that will be explained in detail later. +## Exporting DAE Files + +### Why not FBX? + +Most game engines use the FBX format for importing 3D scenes, which is definitely one of the most standardized in the industry. However, this format requires the use of a closed library from Autodesk which is distributed with a more restrictive licensing terms than Godot. The plan is, sometime in the future, to implement an external conversion binary, but meanwhile FBX is not really supported. + +### Exporting DAE files from Maya and 3DS Max + +Autodesk added built-in collada support to Maya and 3DS Max, but It's really broken and should not be used. The best way to export this format is by using the [OpenCollada](https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) plugins. They work really well, although they are not always up-to date with the latest version of the software. + +### Exporting DAE files from Blender + +Blender also has built-in collada support, but It's really broken and should not be used either. +Godot provides a [Python Plugin](https://github.com/okamstudio/godot/tree/master/tools/export/blender25) that will do a much better job at exporting the scenes. + + ## The Import Process Import process begins with the 3D scene import menu: @@ -188,4 +204,4 @@ In general, if the user deletes anything from the imported scene (node, mesh, ma #### Fresh Re-Import -It can also happen that the source asset changed beyond recognition and a full fresh re-import is desired. If so, simply re-open the 3d scene import dialog from the Import -> Re-Import menu and perform re-import. +It can also happen that the source asset changed beyond recognition and a full fresh re-import is desired. If so, simply re-open the 3d scene import dialog from the Import -> Re-Import menu and perform re-import. \ No newline at end of file