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feaf03421dda0213382b51aff07bd5a96b29487b
godot
/
scene
/
animation
/
animation_tree.h
Juan Linietsky
9bab5134cf
The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
2018-06-27 16:30:48 -03:00
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