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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00
Fabio Alessandrelli feaf03421d Fix marshalls size checks.
Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector.  For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.

(cherry picked from commit 5262d1bbcc)
2018-07-29 03:00:34 +02:00
2018-07-29 03:00:34 +02:00
2018-07-27 14:15:46 +02:00
2018-07-27 08:59:18 -03:00
2018-07-20 08:42:13 +02:00
2017-10-13 21:29:26 +11:00
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2018-02-22 18:25:40 +01:00
2017-11-28 16:18:22 +01:00
2018-07-18 10:31:12 +02:00
2018-07-28 18:13:48 +02:00
2018-01-30 00:19:24 +01:00

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Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

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