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e3d60bbd0c10a4fa6e59d3f74038501a91b51e2c
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
...
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
9.6 KiB
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