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godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews d0693d6867 Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
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2025-04-22 22:19:06 -07:00
2025-04-30 11:07:22 +02:00
2021-05-03 21:54:11 +10:00