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e3d60bbd0c10a4fa6e59d3f74038501a91b51e2c
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_clustered
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Thaddeus Crews
d0693d6867
Merge pull request
#89988
from LunaCapra/specular-occlusion
...
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
scene_forward_clustered.glsl
Merge pull request
#89988
from LunaCapra/specular-occlusion
2025-05-14 09:44:06 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00