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e3d60bbd0c10a4fa6e59d3f74038501a91b51e2c
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_mobile
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Thaddeus Crews
d0693d6867
Merge pull request
#89988
from LunaCapra/specular-occlusion
...
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
..
scene_forward_mobile_inc.glsl
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
scene_forward_mobile.glsl
Merge pull request
#89988
from LunaCapra/specular-occlusion
2025-05-14 09:44:06 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00