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There were two edge cases in the frame waiting logic (aka manual frame throttling or emulated vsync) which would cause the editor to stall in one way or another: 1. Waiting right after starting the editor would cause a deadlock between both threads until something happened in the Wayland event queue, in turn unblocking the Wayland thread and kickstartin the whole thing; 2. Starting the editor (and probably other long-loading stuff) without low consumption mode would suspend the window and never commit its surfaces, thus never signaling the compositor that we want frame events.
142 KiB
142 KiB