You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-24 15:26:15 +00:00
There were two edge cases in the frame waiting logic (aka manual frame throttling or emulated vsync) which would cause the editor to stall in one way or another: 1. Waiting right after starting the editor would cause a deadlock between both threads until something happened in the Wayland event queue, in turn unblocking the Wayland thread and kickstartin the whole thing; 2. Starting the editor (and probably other long-loading stuff) without low consumption mode would suspend the window and never commit its surfaces, thus never signaling the compositor that we want frame events.
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.