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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00
Files
godot/servers/rendering/storage/mesh_storage.cpp
Sch1nken a9ac00f8f7 Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
Replicated MultimeshInstance3D behaviour to MultiMeshInstance2D and added mesh_storage for 2D transform

Also call VisualInstance::_physics_interpolated_changed()

Use Node instead of VisualInstance. Addded comment

Fixed typo :)

Using CanvasItem instead of Node now. Made CanvasItem::_physics_interpolated_changed() protected
2025-06-18 16:04:51 +02:00

19 KiB