1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Files
godot/servers
Sch1nken a9ac00f8f7 Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
Replicated MultimeshInstance3D behaviour to MultiMeshInstance2D and added mesh_storage for 2D transform

Also call VisualInstance::_physics_interpolated_changed()

Use Node instead of VisualInstance. Addded comment

Fixed typo :)

Using CanvasItem instead of Node now. Made CanvasItem::_physics_interpolated_changed() protected
2025-06-18 16:04:51 +02:00
..
2025-04-14 16:54:57 +03:00
2025-06-06 13:37:21 -05:00