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a1e2dd15afe5515f0704f5f1e1732ffcc99fb68e
godot
/
scene
/
gui
/
control.cpp
风青山
7230932dba
Fix ui navigation break
...
Use `is_visible_in_tree()` instead of `is_visible()` to check for invisible controls.
2025-01-29 20:57:59 +08:00
131 KiB
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