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Fix ui navigation break
Use `is_visible_in_tree()` instead of `is_visible()` to check for invisible controls.
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@@ -2054,7 +2054,7 @@ static Control *_next_control(Control *p_from) {
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return nullptr; // Can't go above.
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}
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Control *parent = Object::cast_to<Control>(p_from->get_parent());
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Control *parent = p_from->get_parent_control();
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if (!parent) {
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return nullptr;
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@@ -2077,21 +2077,21 @@ static Control *_next_control(Control *p_from) {
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Control *Control::find_next_valid_focus() const {
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ERR_READ_THREAD_GUARD_V(nullptr);
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// If the focus property is manually overwritten, attempt to use it.
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if (!data.focus_next.is_empty()) {
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Node *n = get_node_or_null(data.focus_next);
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ERR_FAIL_NULL_V_MSG(n, nullptr, "Next focus node path is invalid: '" + data.focus_next + "'.");
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Control *c = Object::cast_to<Control>(n);
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ERR_FAIL_NULL_V_MSG(c, nullptr, "Next focus node is not a control: '" + n->get_name() + "'.");
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if (c->is_visible_in_tree() && c->data.focus_mode != FOCUS_NONE) {
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return c;
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}
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}
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Control *from = const_cast<Control *>(this);
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while (true) {
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// If the focus property is manually overwritten, attempt to use it.
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if (!data.focus_next.is_empty()) {
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Node *n = get_node_or_null(data.focus_next);
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ERR_FAIL_NULL_V_MSG(n, nullptr, "Next focus node path is invalid: '" + data.focus_next + "'.");
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Control *c = Object::cast_to<Control>(n);
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ERR_FAIL_NULL_V_MSG(c, nullptr, "Next focus node is not a control: '" + n->get_name() + "'.");
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if (c->is_visible() && c->get_focus_mode() != FOCUS_NONE) {
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return c;
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}
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}
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// Find next child.
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Control *next_child = nullptr;
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@@ -2110,83 +2110,77 @@ Control *Control::find_next_valid_focus() const {
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next_child = _next_control(from);
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if (!next_child) { // Nothing else. Go up and find either window or subwindow.
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next_child = const_cast<Control *>(this);
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while (next_child && !next_child->is_set_as_top_level()) {
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next_child = cast_to<Control>(next_child->get_parent());
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}
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if (!next_child) {
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next_child = const_cast<Control *>(this);
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while (next_child) {
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if (next_child->data.RI) {
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break;
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}
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next_child = next_child->get_parent_control();
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while (next_child) {
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if (next_child->is_set_as_top_level()) {
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break;
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}
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if (next_child->data.RI) {
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break;
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}
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next_child = next_child->data.parent_control;
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}
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}
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}
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if (next_child == from || next_child == this) { // No next control.
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return (get_focus_mode() == FOCUS_ALL) ? next_child : nullptr;
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}
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if (next_child) {
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if (next_child->get_focus_mode() == FOCUS_ALL) {
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return next_child;
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}
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from = next_child;
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} else {
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if (!next_child) {
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break;
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}
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if (next_child->data.focus_mode == FOCUS_ALL) {
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return next_child;
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}
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if (next_child == from || next_child == this) {
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return nullptr; // Stuck in a loop with no next control.
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}
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from = next_child; // Try to find the next control with focus mode FOCUS_ALL.
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}
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return nullptr;
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}
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static Control *_prev_control(Control *p_from) {
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Control *child = nullptr;
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for (int i = p_from->get_child_count() - 1; i >= 0; i--) {
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Control *c = Object::cast_to<Control>(p_from->get_child(i));
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if (!c || !c->is_visible_in_tree() || c->is_set_as_top_level()) {
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continue;
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}
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child = c;
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break;
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// Find the last child as prev, try the same in the last child.
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return _prev_control(c);
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}
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if (!child) {
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return p_from;
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}
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// No prev in parent, try the same in parent.
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return _prev_control(child);
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return p_from; // Not found in the children, return itself.
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}
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Control *Control::find_prev_valid_focus() const {
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ERR_READ_THREAD_GUARD_V(nullptr);
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// If the focus property is manually overwritten, attempt to use it.
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if (!data.focus_prev.is_empty()) {
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Node *n = get_node_or_null(data.focus_prev);
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ERR_FAIL_NULL_V_MSG(n, nullptr, "Previous focus node path is invalid: '" + data.focus_prev + "'.");
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Control *c = Object::cast_to<Control>(n);
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ERR_FAIL_NULL_V_MSG(c, nullptr, "Previous focus node is not a control: '" + n->get_name() + "'.");
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if (c->is_visible_in_tree() && c->data.focus_mode != FOCUS_NONE) {
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return c;
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}
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}
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Control *from = const_cast<Control *>(this);
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while (true) {
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// If the focus property is manually overwritten, attempt to use it.
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if (!data.focus_prev.is_empty()) {
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Node *n = get_node_or_null(data.focus_prev);
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ERR_FAIL_NULL_V_MSG(n, nullptr, "Previous focus node path is invalid: '" + data.focus_prev + "'.");
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Control *c = Object::cast_to<Control>(n);
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ERR_FAIL_NULL_V_MSG(c, nullptr, "Previous focus node is not a control: '" + n->get_name() + "'.");
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if (c->is_visible() && c->get_focus_mode() != FOCUS_NONE) {
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return c;
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}
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}
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// Find prev child.
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Control *prev_child = nullptr;
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if (from->is_set_as_top_level() || !Object::cast_to<Control>(from->get_parent())) {
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if (from->is_set_as_top_level() || !from->data.parent_control) {
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// Find last of the children.
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prev_child = _prev_control(from);
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prev_child = _prev_control(from); // Wrap start here.
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} else {
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for (int i = (from->get_index() - 1); i >= 0; i--) {
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@@ -2201,21 +2195,21 @@ Control *Control::find_prev_valid_focus() const {
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}
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if (!prev_child) {
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prev_child = Object::cast_to<Control>(from->get_parent());
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prev_child = from->data.parent_control;
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} else {
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prev_child = _prev_control(prev_child);
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}
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}
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if (prev_child == from || prev_child == this) { // No prev control.
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return (get_focus_mode() == FOCUS_ALL) ? prev_child : nullptr;
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}
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if (prev_child->get_focus_mode() == FOCUS_ALL) {
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if (prev_child->data.focus_mode == FOCUS_ALL) {
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return prev_child;
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}
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from = prev_child;
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if (prev_child == from || prev_child == this) {
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return nullptr; // Stuck in a loop with no prev control.
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}
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from = prev_child; // Try to find the prev control with focus mode FOCUS_ALL.
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}
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return nullptr;
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@@ -2266,14 +2260,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
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ERR_FAIL_NULL_V_MSG(n, nullptr, "Neighbor focus node path is invalid: '" + data.focus_neighbor[p_side] + "'.");
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Control *c = Object::cast_to<Control>(n);
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ERR_FAIL_NULL_V_MSG(c, nullptr, "Neighbor focus node is not a control: '" + n->get_name() + "'.");
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bool valid = true;
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if (!c->is_visible()) {
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valid = false;
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}
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if (c->get_focus_mode() == FOCUS_NONE) {
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valid = false;
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}
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if (valid) {
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if (c->is_visible_in_tree() && c->data.focus_mode != FOCUS_NONE) {
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return c;
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}
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