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godot/core/variant_call.cpp
Fabio Alessandrelli c449512318 Always initialize VariantCall return_type.
The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
2018-11-17 19:06:18 +01:00

85 KiB