You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
fix for segfault when using CallBasic in visual script on release build
This commit is contained in:
@@ -153,9 +153,9 @@ struct _VariantCall {
|
||||
funcdata.func = p_func;
|
||||
funcdata.default_args = p_defaultarg;
|
||||
funcdata._const = p_const;
|
||||
funcdata.returns = p_has_return;
|
||||
#ifdef DEBUG_ENABLED
|
||||
funcdata.return_type = p_return;
|
||||
funcdata.returns = p_has_return;
|
||||
#endif
|
||||
|
||||
if (p_argtype1.name) {
|
||||
|
||||
Reference in New Issue
Block a user