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Commit Graph

74331 Commits

Author SHA1 Message Date
LuoZhihao
808c9fbcc5 RenderingDevice: Validate pre-raster (vertex) shader in render_pipeline_create 2025-03-03 05:19:55 +08:00
Rémi Verschelde
dc128dddb6 Merge pull request #103467 from KoBeWi/the_script_you_are_looking_for_is_no_longer_here
Validate custom type script before loading it
2025-03-02 22:08:21 +01:00
Rémi Verschelde
d57296f850 Merge pull request #103439 from Hilderin/fix-autoloaded-scene-loses-built-in-script-when-upgrading-to-4.4
Fix autoloaded scene loses their built-in script when upgrading to 4.4
2025-03-02 22:08:18 +01:00
Rémi Verschelde
64456e7dd4 Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 22:08:14 +01:00
Rémi Verschelde
86f7821e5e Merge pull request #103391 from timothyqiu/doc-fixes
Fix various typos in the class reference
2025-03-02 22:08:08 +01:00
Pāvels Nadtočajevs
7397e33cc9 Fix text shadow outline draw batching. 2025-03-02 19:28:48 +02:00
kobewi
cc2649acdb Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
Hilderin
0c9caccb33 Fix invalid startup embedded game location and size after resizing editor main area 2025-03-02 06:22:02 -05:00
Jakub Marcowski
100001c807 ufbx: Update to 0.17.1 2025-03-02 11:37:32 +01:00
WinnerWind
6cb04c4984 Fix evaluation of line_background_color in minimap
Fixes #102844 by evaluating the line_background_color in a smarter way.

The previous check would cause black bars appearing when a background_color was set in the theme of a TextEdit or CodeEdit. This tackles that issue, by checking if line_background_color is set at all, and does not set alpha if no color is set.
2025-03-02 15:22:48 +05:30
Haoyu Qiu
7c8f81f1d0 Set editor's translation domain at root node 2025-03-02 08:52:27 +08:00
Mikael Hermansson
62e8b1e5fd Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
Hilderin
847c2577ab Fix autoloaded scene loses their built-in script when upgrading from 4.3 to 4.4 2025-03-01 12:33:14 -05:00
Chaosus
2824978178 Fix "unused varying" incorrect warning in shaders 2025-03-01 18:21:10 +03:00
Thaddeus Crews
2949ab0707 SCons: Implement minor fixes 2025-03-01 08:53:53 -06:00
Robert Yevdokimov
1c55b9d38d Add Save & Reload option to Reload Saved Scene 2025-03-01 16:05:53 +04:00
Alex
1c02316365 Fix crash after changing device language
The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Pāvels Nadtočajevs
cf18cf1630 Use single RNG instance for FileAccessEncrypted IV generation. 2025-03-01 00:02:42 +02:00
Fredia Huya-Kouadio
bea6472ea4 Fix Android mouse capture issues
- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
kit
b7a8138907 Fix TextEdit scrolls wrong on text selection 2025-02-28 13:19:46 -05:00
devloglogan
99260f3a68 Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
kobewi
a1ef1aae2b Improve path validation in ScriptCreateDialog 2025-02-28 13:29:52 +01:00
Bernat Arlandis
bd3a30649b VideoStreamPlayer: stop video on exit tree 2025-02-28 12:58:52 +01:00
kobewi
1454f490f4 Don't hard-code setting list in DependencyEditor 2025-02-28 11:32:15 +01:00
Haoyu Qiu
a79076c5b1 Fix various typos in the class reference 2025-02-28 17:58:06 +08:00
Pāvels Nadtočajevs
e76a8b0f27 [Android] Skip non-existing system font files. 2025-02-28 07:47:52 +02:00
Anish Mishra
5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Orange Anvil Games
0c57232f78 fix voxelizer normals 2025-02-28 02:06:12 +01:00
Rémi Verschelde
15ff450680 Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00
风青山
62aa4a6f9e Make EditorProperty and its child EditorProperties behave more like sibling nodes
Let `EditorProperty::gui_input()` no longer handle mouse events that
occur in the child EditorProperty rect.
2025-02-28 07:40:04 +08:00
yesfish
93bc18f2b0 Fix 2D instance params crashing using outside of main() 2025-02-27 22:10:56 +00:00
Grandro
b214cdd252 Make ViewportTexture path be updated relative to its local scene instead of the Viewport owner. 2025-02-27 22:44:41 +01:00
Fredia Huya-Kouadio
7fb37a088b Add checks to prevent crashes when accessing the GameMenu api
This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
33a15a12b1 Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde
c01b9de703 Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio
33a235beb8 Inform that Android sensors must be enabled for MobileVR support 2025-02-27 12:53:57 -08:00
Rémi Verschelde
a9c5c4db71 Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde
1af42620fa Merge pull request #103362 from bruvzg/gds_get_set_bchk
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd
87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Rémi Verschelde
672fe2487f Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs
f9c7d348c3 Add bound checks to Array/Packed*Array variant call get and set methods. 2025-02-27 17:54:40 +02:00
Rémi Verschelde
53faed5351 Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366 Merge pull request #103337 from stuartcarnie/fix_ios_options
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596 Merge pull request #103354 from bruvzg/gproc
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d OpenXR: Emulated alpha blend mode should override the real blend mode 2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Rémi Verschelde
dbdd8a2db9 PackedScene: Use ObjectID for DeferredNodePathProperties base
Help do proper error handling and avoid a crash.

Works around #103263.
2025-02-26 14:40:14 +01:00