LuoZhihao
808c9fbcc5
RenderingDevice: Validate pre-raster (vertex) shader in render_pipeline_create
2025-03-03 05:19:55 +08:00
Rémi Verschelde
dc128dddb6
Merge pull request #103467 from KoBeWi/the_script_you_are_looking_for_is_no_longer_here
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Validate custom type script before loading it
2025-03-02 22:08:21 +01:00
Rémi Verschelde
d57296f850
Merge pull request #103439 from Hilderin/fix-autoloaded-scene-loses-built-in-script-when-upgrading-to-4.4
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Fix autoloaded scene loses their built-in script when upgrading to 4.4
2025-03-02 22:08:18 +01:00
Rémi Verschelde
64456e7dd4
Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
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Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 22:08:14 +01:00
Rémi Verschelde
86f7821e5e
Merge pull request #103391 from timothyqiu/doc-fixes
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Fix various typos in the class reference
2025-03-02 22:08:08 +01:00
Pāvels Nadtočajevs
7397e33cc9
Fix text shadow outline draw batching.
2025-03-02 19:28:48 +02:00
kobewi
cc2649acdb
Validate custom type script before loading it
2025-03-02 14:55:30 +01:00
Hilderin
0c9caccb33
Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 06:22:02 -05:00
Jakub Marcowski
100001c807
ufbx: Update to 0.17.1
2025-03-02 11:37:32 +01:00
WinnerWind
6cb04c4984
Fix evaluation of line_background_color in minimap
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Fixes #102844 by evaluating the line_background_color in a smarter way.
The previous check would cause black bars appearing when a background_color was set in the theme of a TextEdit or CodeEdit. This tackles that issue, by checking if line_background_color is set at all, and does not set alpha if no color is set.
2025-03-02 15:22:48 +05:30
Haoyu Qiu
7c8f81f1d0
Set editor's translation domain at root node
2025-03-02 08:52:27 +08:00
Mikael Hermansson
62e8b1e5fd
Fix broken negative scaling when using Jolt Physics
2025-03-02 01:14:19 +01:00
Hilderin
847c2577ab
Fix autoloaded scene loses their built-in script when upgrading from 4.3 to 4.4
2025-03-01 12:33:14 -05:00
Chaosus
2824978178
Fix "unused varying" incorrect warning in shaders
2025-03-01 18:21:10 +03:00
Thaddeus Crews
2949ab0707
SCons: Implement minor fixes
2025-03-01 08:53:53 -06:00
Robert Yevdokimov
1c55b9d38d
Add Save & Reload option to Reload Saved Scene
2025-03-01 16:05:53 +04:00
Alex
1c02316365
Fix crash after changing device language
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The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Pāvels Nadtočajevs
cf18cf1630
Use single RNG instance for FileAccessEncrypted IV generation.
2025-03-01 00:02:42 +02:00
Fredia Huya-Kouadio
bea6472ea4
Fix Android mouse capture issues
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- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
kit
b7a8138907
Fix TextEdit scrolls wrong on text selection
2025-02-28 13:19:46 -05:00
devloglogan
99260f3a68
Suppress OpenGL debug marker print
2025-02-28 10:08:24 -06:00
kobewi
a1ef1aae2b
Improve path validation in ScriptCreateDialog
2025-02-28 13:29:52 +01:00
Bernat Arlandis
bd3a30649b
VideoStreamPlayer: stop video on exit tree
2025-02-28 12:58:52 +01:00
kobewi
1454f490f4
Don't hard-code setting list in DependencyEditor
2025-02-28 11:32:15 +01:00
Haoyu Qiu
a79076c5b1
Fix various typos in the class reference
2025-02-28 17:58:06 +08:00
Pāvels Nadtočajevs
e76a8b0f27
[Android] Skip non-existing system font files.
2025-02-28 07:47:52 +02:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Orange Anvil Games
0c57232f78
fix voxelizer normals
2025-02-28 02:06:12 +01:00
Rémi Verschelde
15ff450680
Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
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Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00
风青山
62aa4a6f9e
Make EditorProperty and its child EditorProperties behave more like sibling nodes
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Let `EditorProperty::gui_input()` no longer handle mouse events that
occur in the child EditorProperty rect.
2025-02-28 07:40:04 +08:00
yesfish
93bc18f2b0
Fix 2D instance params crashing using outside of main()
2025-02-27 22:10:56 +00:00
Grandro
b214cdd252
Make ViewportTexture path be updated relative to its local scene instead of the Viewport owner.
2025-02-27 22:44:41 +01:00
Fredia Huya-Kouadio
7fb37a088b
Add checks to prevent crashes when accessing the GameMenu api
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This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
33a15a12b1
Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
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Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde
c01b9de703
Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
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Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio
33a235beb8
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 12:53:57 -08:00
Rémi Verschelde
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
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Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde
1af42620fa
Merge pull request #103362 from bruvzg/gds_get_set_bchk
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Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd
87efa4d210
Fix particle jitter when scene tree is paused.
2025-02-27 08:40:40 -08:00
Rémi Verschelde
672fe2487f
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
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Fixes #103360 .
Partial revert of changes in #97281 and #99135 .
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs
f9c7d348c3
Add bound checks to Array/Packed*Array variant call get and set methods.
2025-02-27 17:54:40 +02:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
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OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
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Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596
Merge pull request #103354 from bruvzg/gproc
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Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d
Add (void *) cast directly to GetProcAddress calls.
2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 10:22:39 +11:00
Rémi Verschelde
dbdd8a2db9
PackedScene: Use ObjectID for DeferredNodePathProperties base
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Help do proper error handling and avoid a crash.
Works around #103263 .
2025-02-26 14:40:14 +01:00