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Metal: Fix SPIR-V → MSL compilation on iOS targets

This commit is contained in:
Stuart Carnie
2025-02-27 10:22:39 +11:00
parent 3ef055fecb
commit 5312811c4d

View File

@@ -2045,6 +2045,7 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
#if TARGET_OS_IPHONE
msl_options.ios_use_simdgroup_functions = (*device_properties).features.simdPermute;
msl_options.ios_support_base_vertex_instance = true;
#endif
bool disable_argument_buffers = false;