Olle Lukowski
3f1594ab90
Delete rendering device on the same thread it was created
2025-03-04 09:18:35 +01:00
clayjohn
338c12fc9a
Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
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Also add a more helpful warning that is only displayed in dev builds to
match the D3D12 backend
2025-03-03 21:43:12 -08:00
Hotkey
7bc030172e
Fix crash when calling get_argument_count() on invalid Callable
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https://github.com/godotengine/godot/issues/103438
2025-03-04 13:32:34 +09:00
Etherealxx
9cbfeff940
Add "Go Online" button on Export Template Manager
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Godot 4.4 introduces network mode, which by default sets to offline.
Some features are disabled on offline mode, including downloading export
templates. Newcomers to the engine that has no knowledge about the network
mode might be confused on why the Export Template Manager tells them that
they're offline, despite them having internet connection.
This commit introduces a message that tells the user that online mode is
required, and a link button that user can click to enable online mode from
the Export Template Manager popup UI. Some code changes also made to make
sure that the button and message only shows on official build only.
2025-03-04 09:04:09 +07:00
Rémi Verschelde
1753893c60
Merge pull request #103523 from akien-mga/android-fix-disable_3d
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Android: Fix build with `disable_3d`
2025-03-04 01:02:46 +01:00
Rémi Verschelde
6e0d67ef47
Merge pull request #103519 from Calinou/doc-glow-upscale-mode-compatibility
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Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-04 01:02:43 +01:00
Rémi Verschelde
a3dcd98032
Merge pull request #103514 from dsnopek/github-actions-godot-cpp
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CI: Use correct godot-cpp branch
2025-03-04 01:02:40 +01:00
Rémi Verschelde
6536f5f2df
Merge pull request #103480 from beicause/rd-validate-pre-raster-shader
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RenderingDevice: Validate pre-raster (vertex) shader in `render_pipeline_create`
2025-03-04 01:02:35 +01:00
Rémi Verschelde
e5565a637e
Merge pull request #103447 from timothyqiu/root-domain
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Set editor's translation domain at root node
2025-03-04 01:02:32 +01:00
Rémi Verschelde
c301b2ad9a
Merge pull request #103419 from Alex2782/fix_issue_96770
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Fix crash after changing device language
2025-03-04 01:02:27 +01:00
Rémi Verschelde
2e57cbe57a
Merge pull request #103413 from m4gr3d/request_pointer_capture_on_ui_thread
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Fix Android mouse capture issues
2025-03-04 01:02:23 +01:00
Rémi Verschelde
4ca2449470
Merge pull request #103410 from kitbdev/fix-te-adjust-viewport-scroll
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Fix TextEdit scrolls wrong on text selection
2025-03-04 01:02:19 +01:00
Rémi Verschelde
e8c555b002
Merge pull request #103409 from darksylinc/matias-swappy-2025-01
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Update to latest version of Swappy
2025-03-04 01:02:14 +01:00
Rémi Verschelde
f3fe36289b
Merge pull request #103396 from berarma/vsp_clean_exit_tree
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VideoStreamPlayer: Stop video on exit tree
2025-03-04 01:00:59 +01:00
Rémi Verschelde
77dc8320e9
Merge pull request #103320 from akien-mga/packed-scene-dnp-base
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PackedScene: Use ObjectID for DeferredNodePathProperties base
2025-03-04 01:00:55 +01:00
Rémi Verschelde
6e62cab8a8
Merge pull request #103309 from dugramen/tileset-inspector-spacing
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Fix vbox separation in sections with `PROPERTY_USAGE_ARRAY`
2025-03-04 01:00:51 +01:00
Rémi Verschelde
b33e20be21
Merge pull request #103301 from marcgpuig/unify-csgpolygon3d-gizmos
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Unify CSGPolygon3D gizmos with the other geometries
2025-03-04 01:00:47 +01:00
Rémi Verschelde
b408ce7a64
Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale
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Fix GPU particles not emitting at some configured rates when scale curve is zero
2025-03-04 01:00:43 +01:00
Rémi Verschelde
d831381296
Merge pull request #103092 from darksylinc/matias-luminance-uninit
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Fix uninitialized value in Tonemap
2025-03-04 01:00:38 +01:00
Rémi Verschelde
1fd8d7df2f
Merge pull request #103063 from WinnerWind/fix-black-bars-in-minimap
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Fix black bars appearing when using `background_color` on a TextEdit/CodeEdit.
2025-03-04 01:00:34 +01:00
Rémi Verschelde
59beee5860
Merge pull request #102908 from kleonc/primitive_quad_second_triangle_lighting_fix
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Fix 2D quad primitive missing lighting data in GLES3 renderer
2025-03-04 01:00:30 +01:00
Rémi Verschelde
3e3cabdcbd
Merge pull request #102893 from orange-anvil-games/fix_voxelizer_normals
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Fix voxelizer normals
2025-03-04 01:00:25 +01:00
Rémi Verschelde
d5a494469d
Merge pull request #102576 from arkology/network-profiler-flow-container
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Use `FlowContainer` for `EditorNetworkProfiler` bar
2025-03-04 01:00:20 +01:00
Rémi Verschelde
a414fed4c5
Merge pull request #98034 from raulsntos/dotnet/variant-object-id
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[.NET] Use `ObjectID` when converting `Variant` to `GodotObject`
2025-03-04 01:00:16 +01:00
Rémi Verschelde
daa28e8338
Merge pull request #95912 from etodd/particle-pause-jitter-fix
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Fix particle jitter when scene tree is paused
2025-03-04 01:00:10 +01:00
Jamie Pate
4f14f722b8
Fix check for is_maximized in x11 to require both horizontal and vertical
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Fixes #103522
Persistent window state doesn't work if your window is 'tiled' in X11
gnome
3.x checks for `horz && vert`
4396e98834/platform/x11/os_x11.cpp (L1708)
4.x also checked `horz && vert` until this change where it was switched
to `horz || vert`
524f061c01 (diff-05f85bc3bf96d384f6b96260c758e63e10bbdd52b04f8ccb34649372e7bc1f48R1382)
The corrected logic is:
Check `horz && vert` for 'is_maximized'
Check `horz || vert` for 'can_maximize'
2025-03-03 15:45:21 -08:00
Matias N. Goldberg
89ea5b3d00
Update to latest version of Swappy
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Fixes #103294
2025-03-03 20:43:14 -03:00
Raul Santos
7dcad4c9ad
Move entries from AnalyzerReleases.Unshipped.md to AnalyzerReleases.Shipped.md
2025-03-04 00:35:42 +01:00
Hugo Locurcio
4cd2d9e210
Use physical keys for the Q/W/E/R 3D editor shortcuts
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This ensures they work consistently regardless of keyboard layout,
like freelook already does. The intent is to use the first 4 letter
keys on the top row of the keyboard.
2025-03-04 00:11:17 +01:00
Matias N. Goldberg
62c1a4782d
Fix inefficient upload in Mobile Shadows
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Clustered performs the following shadow rendering steps
1. Process objects [0; 10) for cascade 0.
2. Process objects [10; 30) for cascade 1.
3. Process objects [30; 100) for cascade 2.
4. Upload objects [0; 100) to GPU.
5. Draw all cascades.
Mobile was supposed to be doing the same, but instead was doing:
1. Process objects [0; 10) for cascade 0.
2. Upload objects [0; 10) to GPU.
3. Process objects [10; 30) for cascade 1.
4. Upload objects [0; 30) to GPU.
5. Process objects [30; 100) for cascade 2.
6. Upload objects [0; 100) to GPU.
7. Draw all cascades.
That is, always reuploaded everything from scratch.
Therefore it pointlessly (and with geometric growth) wasted BW.
2025-03-03 19:57:27 -03:00
clayjohn
1bdb3bc88a
Validate triviality of the InstanceData and RenderElementInfo structs in Mobile and Forward+ renderers.
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This is needed to avoid overhead that results from calling the constructor during calls to LocalVector.resize()
2025-03-03 14:38:37 -08:00
Rémi Verschelde
a7dd4ad5f8
Android: Fix build with disable_3d
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Fixes #103516 .
2025-03-03 22:19:05 +01:00
David Snopek
bbc66056a8
JavaClassWrapper: Fix converting returned arrays to Godot types
2025-03-03 15:10:30 -06:00
Pāvels Nadtočajevs
53bb897458
Use separate WorkThreadPool for shader compiler.
2025-03-03 22:28:39 +02:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
BrotherShort
571cd4de7d
Keep editor SceneTree buttons attached to the cell in Right-To-Left
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Update tree.cpp.
Fix #102191 .
Update scene/gui/tree.cpp
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com >
2025-03-04 03:38:41 +08:00
David Snopek
70bace7482
CI: Use correct godot-cpp branch
2025-03-03 12:08:55 -06:00
David Snopek
d7672128b5
JavaClassWrapper: Improve handling of typed array arguments
2025-03-03 12:07:45 -06:00
Thaddeus Crews
908e062e9b
CI: Bump SCons to latest (4.8.1 → 4.9.0)
2025-03-03 11:56:42 -06:00
Rémi Verschelde
9f68a81659
Merge pull request #103510 from akien-mga/4.5-dev
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Bump version to 4.5-dev
2025-03-03 18:10:34 +01:00
Rémi Verschelde
1c35a31b9e
Bump version to 4.5-dev
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Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
kobewi
6d2f18c6c6
Fix caret_force_displayed
2025-03-03 15:58:58 +01:00
Eole
e2b5b913ec
Fix CharacterBody's wall_min_slide_angle doc
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Replaced slope by wall
2025-03-03 15:08:59 +01:00
Pāvels Nadtočajevs
c5011d860d
Update FreeType to 2.13.3
2025-03-03 08:17:09 +02:00
Pāvels Nadtočajevs
ec10d38d2f
Update HarfBuzz to 10.4.0
2025-03-03 07:55:00 +02:00
Rémi Verschelde
4c311cbee6
Bump version to 4.4-stable \o/
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Another massive release with close to 3000 commits (excluding merge commits),
with a big focus on improvements to the overall workflow and usability of the
editor.
Engine features didn't want to be left out amidst this usability focus though,
and this release is absolutely feature-packed in all areas.
See the release page for details: https://godotengine.org/releases/4.4/
More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
4.4-stable
2025-03-03 00:31:23 +01:00
Rémi Verschelde
ddcdbbb9fb
Add changelog for Godot 4.4
2025-03-03 00:31:10 +01:00
Rémi Verschelde
fad2e6ded9
i18n: Sync translations with Weblate
2025-03-02 23:23:52 +01:00
Rémi Verschelde
c8d6fdd9a7
Merge pull request #103484 from akien-mga/ci-apt-update
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CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:57:37 +01:00
Rémi Verschelde
826a0354fb
CI: Run apt install before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:34:34 +01:00