Thaddeus Crews
00c381c54c
Merge pull request #104043 from Repiteo/style/pascal-namespace
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Style: Convert namespaces to PascalCase
2025-03-24 10:00:42 -05:00
lawnjelly
407ab8768c
Physics Interpolation - Fix project setting tooltip
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Corrects a confusing documentation which refers to physics objects, whereas FTI applies to all rendered objects.
2025-03-24 11:23:32 +00:00
Pāvels Nadtočajevs
a317ce75a6
[macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer.
2025-03-24 10:31:16 +02:00
Pāvels Nadtočajevs
7675bc7df6
[RTL] Fix float and int matching in FX environment.
2025-03-24 09:27:22 +02:00
Thaddeus Crews
1cb3cfaa8e
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
Thaddeus Crews
0595bb8a42
Merge pull request #104441 from bruvzg/emb_menu_icons
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Fix embedded help menu icons.
2025-03-23 19:04:02 -05:00
Thaddeus Crews
8f331ebd9c
Merge pull request #103099 from YeldhamDev/build_res_loader_disable
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Disable `ResourceFormatLoader/Saver`s of disabled classes
2025-03-23 19:04:01 -05:00
Thaddeus Crews
325c698331
Merge pull request #103647 from aaronp64/dictionary_multiple_lookup
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Avoid multiple lookups in `Dictionary::operator[]`
2025-03-23 19:04:00 -05:00
Thaddeus Crews
4c9086312d
Merge pull request #103698 from AThousandShips/fix_a_hash_map_construct
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[Core] Fix `AHashMap` constructors reserving too few elements
2025-03-23 19:03:59 -05:00
Thaddeus Crews
a8bab92fc0
Merge pull request #104450 from Ivorforce/font-load-once
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Optimize startup times by avoiding loading fonts twice.
2025-03-23 19:03:57 -05:00
Thaddeus Crews
8cafc43f71
Merge pull request #104475 from ryevdokimov/fix-3d-view-menu-gizmo-icons
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Fix 3D view menu gizmo icons being broken in empty scene
2025-03-23 19:03:56 -05:00
Thaddeus Crews
2eec0fc526
Merge pull request #94441 from Repiteo/core/math-namespace
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Core: Convert `Math` class to namespace
2025-03-23 19:03:55 -05:00
Thaddeus Crews
fd45f42464
Merge pull request #101361 from Repiteo/core/isolate-ref-logic
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Core: Isolate `Ref` forward declare logic
2025-03-23 19:03:54 -05:00
Thaddeus Crews
bdcbc98494
Merge pull request #103075 from Repiteo/style/clangd-simple
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Style: Begin integrating simple clangd fixes
2025-03-23 19:03:53 -05:00
Edward Moulsdale
d7a9a9a951
Support NO_COLOR environment variable in doc_status.py
2025-03-23 18:21:52 +00:00
Jakub Marcowski
2c3e302c75
pcre2: Update to 10.45
2025-03-23 17:22:09 +01:00
Thaddeus Crews
d9ef361d12
Core: Isolate Ref forward declare logic
2025-03-23 08:22:00 -05:00
dugramen
4fbf38d091
Path2D prefer control points for outward curve
2025-03-22 15:41:38 -04:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
Michael Alexsander
123b5baaba
Hide 3D mode in Game view if the feature is disabled
2025-03-22 15:16:44 -03:00
Hugo Locurcio
2044bd898a
Add double to the version full build string when using a double-precision build
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This means that `double` is now visible in the command line startup version,
project manager, editor About dialog and at the bottom of the editor.
This is because double-precision mode has a significant impact on how the
editor and projects run.
Similar to `mono` for C# builds, this affects which export templates the editor
looks for, since it needs a different set of export templates.
The export templates manager now indicates that no official double-precision export
template downloads are currently available (although the `dev` status message
takes priority over it).
2025-03-22 19:02:15 +01:00
Robert Yevdokimov
1abde8ce48
Fix 3D view menu gizmo icons being broken in empty scene
2025-03-22 21:12:44 +04:00
2750558108
6a56ed8926
Fix nested GodotObject class in generic class lead to source generator errors in C#
2025-03-22 20:46:52 +08:00
Teschnique
a6dc345415
Fix tangent baking for curves where the derivative evaluates to 0 due to
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collinear control points.
2025-03-21 23:02:24 -07:00
Mauricio Narvaez
18fd37d4a8
Enable composition layer fallback in non-editor desktop player
2025-03-21 21:51:25 -07:00
Logan Detrick
ba88732910
Add tooltips to OpenXR Action Map UI
2025-03-21 18:08:36 -07:00
BT
b954ddce28
Draw the mouse position's tilemap co-ordinate (and rectangle size) on the screen when using the TileMapLayer's Terrains plugin.
2025-03-22 10:29:24 +10:30
Lukas Tenbrink
09e7bef0e0
Use ubrk_clone instead of ubrk_open to create UBreakIterator instances.
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`ubrk_clone` is much faster, because the locale doesn't have to be parsed again.
2025-03-22 00:42:43 +01:00
Peter Harris
75ce42d463
Update astcenc to the upstream 5.3.0 release
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This is mostly a maintenance update that brings the compressor inline
with the recently published Khronos Data Format Specification 1.4
release which clarified some ambiguity in the specification. This update
also gives minor codec optimizations, bug fixes, and image quality
improvements.
The biggest improvement for Godot is that builds using MSVC cl.exe will
now correctly default to the SSE2-optimized backend rather than the
reference C backend. This makes compression more than 3 times faster.
Builds using other compilers (GCC, LLVM/Clang) were not impacted by the
underlying issue, and see no performance uplift.
2025-03-21 16:02:50 -07:00
Stuart Carnie
742b27fdd6
Editor: Simplify _parse_message; separate into handler functions
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Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
2025-03-22 05:52:20 +11:00
Michael Alexsander
090358afcf
Disable ResourceFormatLoader/Savers of disabled classes
2025-03-21 14:23:05 -03:00
WinnerWind
d4bdb1a2b2
Use approximate values for resized.
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This introduces two new booleans approx_pos_changed and approx_size_changed which are the pos_changed and size_changed booleans that are immune to floating point errors.
This aims to fix two bugs in one shot. #93832 and #48935
2025-03-21 22:01:54 +05:30
zlago
7e0ede1a16
change unportable echo in the linux/macos debug launcher script
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`-n` and `-e` are not guaranteed to be supported by posix `echo`
2025-03-21 17:31:37 +01:00
Mikael Hermansson
5d00161040
Jolt: Update to 5.3.0
2025-03-21 17:17:55 +01:00
Lukas Tenbrink
1a2cb12077
Generate an error when trying to load a font with an invalid face, instead of defaulting to the last valid font face.
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This optimizes `TextServerAdvanced::_ensure_cache_for_size`, improving editor startup times.
2025-03-21 17:12:28 +01:00
Ivan Shakhov
724c0021c7
fix https://github.com/godotengine/godot/issues/104135 Generator for C# makes illegal code for a GodotObject with a primary ctor
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2025-03-21 08:34:25 -07:00
Thaddeus Crews
581d675eeb
Core: Convert Math class to namespace
2025-03-21 10:29:18 -05:00
Pāvels Nadtočajevs
8d6c6e25a0
Fix embedded help menu icons.
2025-03-21 15:46:37 +02:00
BlueCube3310
1b5101723d
Add Channel Remap settings to ResourceImporterTexture
2025-03-21 14:45:06 +01:00
J. F. Dowsley
77e661a60c
Replace references from TileMap to TileMapLayer in documentation
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Correct sentence
Corrections
Corrections
Update doc/classes/TileSet.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com >
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com >
Remove undesired line in TileSet
More clarity on Node2D mention
2025-03-21 10:42:15 -03:00
Rémi Verschelde
2303ce843a
Merge pull request #104437 from AThousandShips/fix_vis_debug
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Fix incorrect guards in `VisibleOnScreenNotifier2D`
2025-03-21 14:27:25 +01:00
A Thousand Ships
432b4be1c3
Fix incorrect guards in VisibleOnScreenNotifier2D
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Some methods used `DEBUG_ENABLED` instead of `TOOLS_ENABLED`.
2025-03-21 14:08:02 +01:00
Rémi Verschelde
6810fc05e6
Merge pull request #104431 from akien-mga/revert-96536
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Revert "Add option to copy a file's name in the FileSystem dock"
2025-03-21 13:04:22 +01:00
Rémi Verschelde
21e1e43b79
Merge pull request #104430 from Ivorforce/add-features-iterate-fast
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Optimize `TextServerAdvanced::_add_features` by using iteration instead of `.values()` and `.keys()`
2025-03-21 13:04:19 +01:00
Rémi Verschelde
f7dfd64cc0
Merge pull request #104409 from syntaxerror247/mute-game
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Add support for `Mute Game` toggle in the Android Editor
2025-03-21 13:04:15 +01:00
Rémi Verschelde
1d664d996d
Merge pull request #104390 from YeldhamDev/you_will_never_take_my_3d_away
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Remove pointless `_3D_DISABLED` checks in editor code
2025-03-21 13:04:11 +01:00
Rémi Verschelde
3e3cf292bd
Merge pull request #104377 from Mickeon/translation-slight-duplicates
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Tweak a few miscellaneous localization strings
2025-03-21 13:04:08 +01:00
Rémi Verschelde
3f14e6a1b7
Merge pull request #104374 from aaronp64/array_swap_move
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Optimize `Array` methods with `SWAP`/`std::move`
2025-03-21 13:04:04 +01:00
Rémi Verschelde
0f5668b140
Merge pull request #104361 from timothyqiu/node-note
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Fix typos in `ProjectSettings` class reference
2025-03-21 13:04:01 +01:00
Rémi Verschelde
765a750d01
Merge pull request #104356 from Aryombre/104257-fix-selection-lineedit
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LineEdit: Fix selection rectangle when text overflows container
2025-03-21 13:03:57 +01:00