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Commit Graph

74331 Commits

Author SHA1 Message Date
Thaddeus Crews
00c381c54c Merge pull request #104043 from Repiteo/style/pascal-namespace
Style: Convert namespaces to PascalCase
2025-03-24 10:00:42 -05:00
lawnjelly
407ab8768c Physics Interpolation - Fix project setting tooltip
Corrects a confusing documentation which refers to physics objects, whereas FTI applies to all rendered objects.
2025-03-24 11:23:32 +00:00
Pāvels Nadtočajevs
a317ce75a6 [macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer. 2025-03-24 10:31:16 +02:00
Pāvels Nadtočajevs
7675bc7df6 [RTL] Fix float and int matching in FX environment. 2025-03-24 09:27:22 +02:00
Thaddeus Crews
1cb3cfaa8e Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
Thaddeus Crews
0595bb8a42 Merge pull request #104441 from bruvzg/emb_menu_icons
Fix embedded help menu icons.
2025-03-23 19:04:02 -05:00
Thaddeus Crews
8f331ebd9c Merge pull request #103099 from YeldhamDev/build_res_loader_disable
Disable `ResourceFormatLoader/Saver`s of disabled classes
2025-03-23 19:04:01 -05:00
Thaddeus Crews
325c698331 Merge pull request #103647 from aaronp64/dictionary_multiple_lookup
Avoid multiple lookups in `Dictionary::operator[]`
2025-03-23 19:04:00 -05:00
Thaddeus Crews
4c9086312d Merge pull request #103698 from AThousandShips/fix_a_hash_map_construct
[Core] Fix `AHashMap` constructors reserving too few elements
2025-03-23 19:03:59 -05:00
Thaddeus Crews
a8bab92fc0 Merge pull request #104450 from Ivorforce/font-load-once
Optimize startup times by avoiding loading fonts twice.
2025-03-23 19:03:57 -05:00
Thaddeus Crews
8cafc43f71 Merge pull request #104475 from ryevdokimov/fix-3d-view-menu-gizmo-icons
Fix 3D view menu gizmo icons being broken in empty scene
2025-03-23 19:03:56 -05:00
Thaddeus Crews
2eec0fc526 Merge pull request #94441 from Repiteo/core/math-namespace
Core: Convert `Math` class to namespace
2025-03-23 19:03:55 -05:00
Thaddeus Crews
fd45f42464 Merge pull request #101361 from Repiteo/core/isolate-ref-logic
Core: Isolate `Ref` forward declare logic
2025-03-23 19:03:54 -05:00
Thaddeus Crews
bdcbc98494 Merge pull request #103075 from Repiteo/style/clangd-simple
Style: Begin integrating simple clangd fixes
2025-03-23 19:03:53 -05:00
Edward Moulsdale
d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 2025-03-23 18:21:52 +00:00
Jakub Marcowski
2c3e302c75 pcre2: Update to 10.45 2025-03-23 17:22:09 +01:00
Thaddeus Crews
d9ef361d12 Core: Isolate Ref forward declare logic 2025-03-23 08:22:00 -05:00
dugramen
4fbf38d091 Path2D prefer control points for outward curve 2025-03-22 15:41:38 -04:00
Thaddeus Crews
f09ee0171a Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
Michael Alexsander
123b5baaba Hide 3D mode in Game view if the feature is disabled 2025-03-22 15:16:44 -03:00
Hugo Locurcio
2044bd898a Add double to the version full build string when using a double-precision build
This means that `double` is now visible in the command line startup version,
project manager, editor About dialog and at the bottom of the editor.
This is because double-precision mode has a significant impact on how the
editor and projects run.

Similar to `mono` for C# builds, this affects which export templates the editor
looks for, since it needs a different set of export templates.

The export templates manager now indicates that no official double-precision export
template downloads are currently available (although the `dev` status message
takes priority over it).
2025-03-22 19:02:15 +01:00
Robert Yevdokimov
1abde8ce48 Fix 3D view menu gizmo icons being broken in empty scene 2025-03-22 21:12:44 +04:00
2750558108
6a56ed8926 Fix nested GodotObject class in generic class lead to source generator errors in C# 2025-03-22 20:46:52 +08:00
Teschnique
a6dc345415 Fix tangent baking for curves where the derivative evaluates to 0 due to
collinear control points.
2025-03-21 23:02:24 -07:00
Mauricio Narvaez
18fd37d4a8 Enable composition layer fallback in non-editor desktop player 2025-03-21 21:51:25 -07:00
Logan Detrick
ba88732910 Add tooltips to OpenXR Action Map UI 2025-03-21 18:08:36 -07:00
BT
b954ddce28 Draw the mouse position's tilemap co-ordinate (and rectangle size) on the screen when using the TileMapLayer's Terrains plugin. 2025-03-22 10:29:24 +10:30
Lukas Tenbrink
09e7bef0e0 Use ubrk_clone instead of ubrk_open to create UBreakIterator instances.
`ubrk_clone` is much faster, because the locale doesn't have to be parsed again.
2025-03-22 00:42:43 +01:00
Peter Harris
75ce42d463 Update astcenc to the upstream 5.3.0 release
This is mostly a maintenance update that brings the compressor inline
with the recently published Khronos Data Format Specification 1.4
release which clarified some ambiguity in the specification. This update
also gives minor codec optimizations, bug fixes, and image quality
improvements.

The biggest improvement for Godot is that builds using MSVC cl.exe will
now correctly default to the SSE2-optimized backend rather than the
reference C backend. This makes compression more than 3 times faster.
Builds using other compilers (GCC, LLVM/Clang) were not impacted by the
underlying issue, and see no performance uplift.
2025-03-21 16:02:50 -07:00
Stuart Carnie
742b27fdd6 Editor: Simplify _parse_message; separate into handler functions
Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
2025-03-22 05:52:20 +11:00
Michael Alexsander
090358afcf Disable ResourceFormatLoader/Savers of disabled classes 2025-03-21 14:23:05 -03:00
WinnerWind
d4bdb1a2b2 Use approximate values for resized.
This introduces two new booleans approx_pos_changed and approx_size_changed which are the pos_changed and size_changed booleans that are immune to floating point errors.

This aims to fix two bugs in one shot. #93832 and #48935
2025-03-21 22:01:54 +05:30
zlago
7e0ede1a16 change unportable echo in the linux/macos debug launcher script
`-n` and `-e` are not guaranteed to be supported by posix `echo`
2025-03-21 17:31:37 +01:00
Mikael Hermansson
5d00161040 Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Lukas Tenbrink
1a2cb12077 Generate an error when trying to load a font with an invalid face, instead of defaulting to the last valid font face.
This optimizes `TextServerAdvanced::_ensure_cache_for_size`, improving editor startup times.
2025-03-21 17:12:28 +01:00
Ivan Shakhov
724c0021c7 fix https://github.com/godotengine/godot/issues/104135 Generator for C# makes illegal code for a GodotObject with a primary ctor
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2025-03-21 08:34:25 -07:00
Thaddeus Crews
581d675eeb Core: Convert Math class to namespace 2025-03-21 10:29:18 -05:00
Pāvels Nadtočajevs
8d6c6e25a0 Fix embedded help menu icons. 2025-03-21 15:46:37 +02:00
BlueCube3310
1b5101723d Add Channel Remap settings to ResourceImporterTexture 2025-03-21 14:45:06 +01:00
J. F. Dowsley
77e661a60c Replace references from TileMap to TileMapLayer in documentation
Correct sentence

Corrections

Corrections

Update doc/classes/TileSet.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Remove undesired line in TileSet

More clarity on Node2D mention
2025-03-21 10:42:15 -03:00
Rémi Verschelde
2303ce843a Merge pull request #104437 from AThousandShips/fix_vis_debug
Fix incorrect guards in `VisibleOnScreenNotifier2D`
2025-03-21 14:27:25 +01:00
A Thousand Ships
432b4be1c3 Fix incorrect guards in VisibleOnScreenNotifier2D
Some methods used `DEBUG_ENABLED` instead of `TOOLS_ENABLED`.
2025-03-21 14:08:02 +01:00
Rémi Verschelde
6810fc05e6 Merge pull request #104431 from akien-mga/revert-96536
Revert "Add option to copy a file's name in the FileSystem dock"
2025-03-21 13:04:22 +01:00
Rémi Verschelde
21e1e43b79 Merge pull request #104430 from Ivorforce/add-features-iterate-fast
Optimize `TextServerAdvanced::_add_features` by using iteration instead of `.values()` and `.keys()`
2025-03-21 13:04:19 +01:00
Rémi Verschelde
f7dfd64cc0 Merge pull request #104409 from syntaxerror247/mute-game
Add support for `Mute Game` toggle in the Android Editor
2025-03-21 13:04:15 +01:00
Rémi Verschelde
1d664d996d Merge pull request #104390 from YeldhamDev/you_will_never_take_my_3d_away
Remove pointless `_3D_DISABLED` checks in editor code
2025-03-21 13:04:11 +01:00
Rémi Verschelde
3e3cf292bd Merge pull request #104377 from Mickeon/translation-slight-duplicates
Tweak a few miscellaneous localization strings
2025-03-21 13:04:08 +01:00
Rémi Verschelde
3f14e6a1b7 Merge pull request #104374 from aaronp64/array_swap_move
Optimize `Array` methods with `SWAP`/`std::move`
2025-03-21 13:04:04 +01:00
Rémi Verschelde
0f5668b140 Merge pull request #104361 from timothyqiu/node-note
Fix typos in `ProjectSettings` class reference
2025-03-21 13:04:01 +01:00
Rémi Verschelde
765a750d01 Merge pull request #104356 from Aryombre/104257-fix-selection-lineedit
LineEdit: Fix selection rectangle when text overflows container
2025-03-21 13:03:57 +01:00