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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Disable ResourceFormatLoader/Savers of disabled classes

This commit is contained in:
Michael Alexsander
2025-02-12 17:41:14 -03:00
parent 2303ce843a
commit 090358afcf
8 changed files with 148 additions and 80 deletions

View File

@@ -563,4 +563,6 @@ _FORCE_INLINE_ Vector<Error> errarray(P... p_args) {
#define GDREGISTER_NATIVE_STRUCT(m_class, m_code) ClassDB::register_native_struct(#m_class, m_code, sizeof(m_class))
#define GD_IS_CLASS_ENABLED(m_class) m_class::_class_is_enabled
#include "core/disabled_classes.gen.h"

View File

@@ -137,8 +137,10 @@ void register_core_types() {
CoreStringNames::create();
resource_format_po.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_po);
if (GD_IS_CLASS_ENABLED(Translation)) {
resource_format_po.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_po);
}
resource_saver_binary.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_binary);
@@ -151,8 +153,10 @@ void register_core_types() {
resource_format_importer_saver.instantiate();
ResourceSaver::add_resource_format_saver(resource_format_importer_saver);
resource_format_image.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_image);
if (GD_IS_CLASS_ENABLED(Image)) {
resource_format_image.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_image);
}
GDREGISTER_CLASS(Object);
@@ -219,16 +223,21 @@ void register_core_types() {
ClassDB::register_custom_instance_class<PacketPeerDTLS>();
ClassDB::register_custom_instance_class<DTLSServer>();
resource_format_saver_crypto.instantiate();
ResourceSaver::add_resource_format_saver(resource_format_saver_crypto);
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
if (GD_IS_CLASS_ENABLED(Crypto)) {
resource_format_saver_crypto.instantiate();
ResourceSaver::add_resource_format_saver(resource_format_saver_crypto);
resource_loader_json.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_json);
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
}
resource_saver_json.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_json);
if (GD_IS_CLASS_ENABLED(JSON)) {
resource_saver_json.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_json);
resource_loader_json.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_json);
}
GDREGISTER_CLASS(MainLoop);
GDREGISTER_CLASS(Translation);
@@ -277,8 +286,10 @@ void register_core_types() {
gdextension_manager = memnew(GDExtensionManager);
resource_loader_gdextension.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_gdextension);
if (GD_IS_CLASS_ENABLED(GDExtension)) {
resource_loader_gdextension.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_gdextension);
}
ip = IP::create();
@@ -409,8 +420,10 @@ void unregister_core_types() {
memdelete(ip);
}
ResourceLoader::remove_resource_format_loader(resource_format_image);
resource_format_image.unref();
if (GD_IS_CLASS_ENABLED(Image)) {
ResourceLoader::remove_resource_format_loader(resource_format_image);
resource_format_image.unref();
}
ResourceSaver::remove_resource_format_saver(resource_saver_binary);
resource_saver_binary.unref();
@@ -424,22 +437,31 @@ void unregister_core_types() {
ResourceSaver::remove_resource_format_saver(resource_format_importer_saver);
resource_format_importer_saver.unref();
ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref();
if (GD_IS_CLASS_ENABLED(Translation)) {
ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref();
}
ResourceSaver::remove_resource_format_saver(resource_format_saver_crypto);
resource_format_saver_crypto.unref();
ResourceLoader::remove_resource_format_loader(resource_format_loader_crypto);
resource_format_loader_crypto.unref();
if (GD_IS_CLASS_ENABLED(Crypto)) {
ResourceSaver::remove_resource_format_saver(resource_format_saver_crypto);
resource_format_saver_crypto.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_json);
resource_saver_json.unref();
ResourceLoader::remove_resource_format_loader(resource_format_loader_crypto);
resource_format_loader_crypto.unref();
}
ResourceLoader::remove_resource_format_loader(resource_loader_json);
resource_loader_json.unref();
if (GD_IS_CLASS_ENABLED(JSON)) {
ResourceSaver::remove_resource_format_saver(resource_saver_json);
resource_saver_json.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_gdextension);
resource_loader_gdextension.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_json);
resource_loader_json.unref();
}
if (GD_IS_CLASS_ENABLED(GDExtension)) {
ResourceLoader::remove_resource_format_loader(resource_loader_gdextension);
resource_loader_gdextension.unref();
}
ResourceLoader::finalize();

View File

@@ -33,6 +33,8 @@
#include "image_saver_dds.h"
#include "texture_loader_dds.h"
#include "scene/resources/texture.h"
static Ref<ResourceFormatDDS> resource_loader_dds;
void initialize_dds_module(ModuleInitializationLevel p_level) {
@@ -43,8 +45,10 @@ void initialize_dds_module(ModuleInitializationLevel p_level) {
Image::save_dds_func = save_dds;
Image::save_dds_buffer_func = save_dds_buffer;
resource_loader_dds.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_dds);
if (GD_IS_CLASS_ENABLED(Texture)) {
resource_loader_dds.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_dds);
}
}
void uninitialize_dds_module(ModuleInitializationLevel p_level) {
@@ -52,8 +56,11 @@ void uninitialize_dds_module(ModuleInitializationLevel p_level) {
return;
}
ResourceLoader::remove_resource_format_loader(resource_loader_dds);
resource_loader_dds.unref();
if (GD_IS_CLASS_ENABLED(Texture)) {
ResourceLoader::remove_resource_format_loader(resource_loader_dds);
resource_loader_dds.unref();
}
Image::save_dds_func = nullptr;
Image::save_dds_buffer_func = nullptr;
}

View File

@@ -70,8 +70,10 @@ static Node *gltf_import(const String &p_file) {
// Once editor import convert pngs to ctex, we will need to load it as ctex resource.
Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
resource_loader_stream_texture.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
resource_loader_stream_texture.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
}
HashMap<StringName, Variant> options(21);
options["nodes/root_type"] = "";
@@ -105,7 +107,10 @@ static Node *gltf_import(const String &p_file) {
ResourceImporterScene::remove_scene_importer(import_gltf);
ResourceFormatImporter::get_singleton()->remove_importer(import_texture);
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref();
}
return p_scene;
}

View File

@@ -32,6 +32,8 @@
#include "texture_loader_ktx.h"
#include "scene/resources/image_texture.h"
static Ref<ResourceFormatKTX> resource_loader_ktx;
void initialize_ktx_module(ModuleInitializationLevel p_level) {
@@ -39,8 +41,10 @@ void initialize_ktx_module(ModuleInitializationLevel p_level) {
return;
}
resource_loader_ktx.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_ktx);
if (GD_IS_CLASS_ENABLED(ImageTexture)) {
resource_loader_ktx.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_ktx);
}
}
void uninitialize_ktx_module(ModuleInitializationLevel p_level) {
@@ -48,6 +52,8 @@ void uninitialize_ktx_module(ModuleInitializationLevel p_level) {
return;
}
ResourceLoader::remove_resource_format_loader(resource_loader_ktx);
resource_loader_ktx.unref();
if (GD_IS_CLASS_ENABLED(ImageTexture)) {
ResourceLoader::remove_resource_format_loader(resource_loader_ktx);
resource_loader_ktx.unref();
}
}

View File

@@ -53,11 +53,12 @@ void initialize_mono_module(ModuleInitializationLevel p_level) {
script_language_cs->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(script_language_cs);
resource_loader_cs.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_cs);
resource_saver_cs.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_cs);
if (GD_IS_CLASS_ENABLED(CSharpScript)) {
resource_loader_cs.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_cs);
resource_saver_cs.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_cs);
}
}
void uninitialize_mono_module(ModuleInitializationLevel p_level) {
@@ -71,11 +72,12 @@ void uninitialize_mono_module(ModuleInitializationLevel p_level) {
memdelete(script_language_cs);
}
ResourceLoader::remove_resource_format_loader(resource_loader_cs);
resource_loader_cs.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_cs);
resource_saver_cs.unref();
if (GD_IS_CLASS_ENABLED(CSharpScript)) {
ResourceLoader::remove_resource_format_loader(resource_loader_cs);
resource_loader_cs.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_cs);
resource_saver_cs.unref();
}
if (_godotsharp) {
memdelete(_godotsharp);

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@@ -48,8 +48,10 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(MultiplayerSynchronizer);
GDREGISTER_CLASS(OfflineMultiplayerPeer);
GDREGISTER_CLASS(SceneMultiplayer);
MultiplayerAPI::set_default_interface("SceneMultiplayer");
MultiplayerDebugger::initialize();
if (GD_IS_CLASS_ENABLED(MultiplayerAPI)) {
MultiplayerAPI::set_default_interface("SceneMultiplayer");
MultiplayerDebugger::initialize();
}
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
@@ -59,5 +61,7 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
}
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
MultiplayerDebugger::deinitialize();
if (GD_IS_CLASS_ENABLED(MultiplayerAPI)) {
MultiplayerDebugger::deinitialize();
}
}

View File

@@ -340,14 +340,20 @@ void register_scene_types() {
Node::init_node_hrcr();
resource_loader_stream_texture.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
resource_loader_stream_texture.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
}
resource_loader_texture_layered.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
if (GD_IS_CLASS_ENABLED(TextureLayered)) {
resource_loader_texture_layered.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
}
resource_loader_texture_3d.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
if (GD_IS_CLASS_ENABLED(Texture3D)) {
resource_loader_texture_3d.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
}
resource_saver_text.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_text, true);
@@ -355,17 +361,21 @@ void register_scene_types() {
resource_loader_text.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_text, true);
resource_saver_shader.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
if (GD_IS_CLASS_ENABLED(Shader)) {
resource_saver_shader.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
resource_loader_shader.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
resource_loader_shader.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
}
resource_saver_shader_include.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true);
if (GD_IS_CLASS_ENABLED(ShaderInclude)) {
resource_saver_shader_include.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true);
resource_loader_shader_include.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true);
resource_loader_shader_include.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true);
}
OS::get_singleton()->yield(); // may take time to init
@@ -1284,14 +1294,20 @@ void unregister_scene_types() {
SceneDebugger::deinitialize();
ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
resource_loader_texture_layered.unref();
if (GD_IS_CLASS_ENABLED(TextureLayered)) {
ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
resource_loader_texture_layered.unref();
}
ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
resource_loader_texture_3d.unref();
if (GD_IS_CLASS_ENABLED(Texture3D)) {
ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
resource_loader_texture_3d.unref();
}
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref();
if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref();
}
ResourceSaver::remove_resource_format_saver(resource_saver_text);
resource_saver_text.unref();
@@ -1299,17 +1315,21 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_text);
resource_loader_text.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_shader);
resource_saver_shader.unref();
if (GD_IS_CLASS_ENABLED(Shader)) {
ResourceSaver::remove_resource_format_saver(resource_saver_shader);
resource_saver_shader.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader);
resource_loader_shader.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader);
resource_loader_shader.unref();
}
ResourceSaver::remove_resource_format_saver(resource_saver_shader_include);
resource_saver_shader_include.unref();
if (GD_IS_CLASS_ENABLED(ShaderInclude)) {
ResourceSaver::remove_resource_format_saver(resource_saver_shader_include);
resource_saver_shader_include.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader_include);
resource_loader_shader_include.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader_include);
resource_loader_shader_include.unref();
}
// StandardMaterial3D is not initialized when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED