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Commit Graph

74331 Commits

Author SHA1 Message Date
Rémi Verschelde
af2fe97798 Merge pull request #104660 from bruvzg/macos_dummy_ds
[macOS] Fix running with `DisplayServerHeadless`.
2025-03-28 14:31:01 +01:00
Pāvels Nadtočajevs
e47207ad16 Fix updating editor icons on translation change. 2025-03-28 15:04:32 +02:00
Pablo Andres Fuente
b4db9dc688 Update Inspector when rename a file via File System Dock
Fixes #56803

Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
Aaron Franke
38ba5f59c9 GLTF: Fix export_post_convert not running for multi-root scenes 2025-03-27 23:00:01 -07:00
Yyf2333
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Sean
41ce0e6004 fix create root node dialog to follow preferred node name casing 2025-03-27 22:49:58 -04:00
Aaron Franke
98e9ace3ef GLTF: Don't write unused targetNames on meshes 2025-03-27 18:14:33 -07:00
Aaron Franke
17db92b8b8 Clarify API for top selected nodes in EditorSelection and make public 2025-03-27 16:09:08 -07:00
kobewi
b291156ece Inspector localization improvements 2025-03-27 23:28:02 +01:00
Cliear
9dfa751425 [Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows. 2025-03-28 04:10:03 +08:00
Lukas Tenbrink
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
c3921954f2 Fix editor layout direction change on translation change. 2025-03-27 17:35:21 +02:00
kobewi
bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
Lukas Tenbrink
dd9dc75a83 Optimize Object::cast_to by assuming no virtual and multiple inheritance, gaining 8x throughput over dynamic_cast.
Add `-Wvirtual-inheritance` to compiler warnings as a sanity check.
2025-03-27 15:39:53 +01:00
Hugo Locurcio
c7d855967c Don't show toasts for textures detected as used in 3D/normal/roughness
A message is still printed in the Output panel when a texture is detected
as being used in 3D/normal/roughness.
2025-03-27 14:58:57 +01:00
Mikael Hermansson
5c5b9847da Optimize LocalVector::push_back for non-trivial objects 2025-03-27 14:22:30 +01:00
Pāvels Nadtočajevs
5665e55f9a [macOS] Fix running with DisplayServerHeadless. 2025-03-27 15:08:07 +02:00
Pāvels Nadtočajevs
a2919f8127 [RTL] Improve vertical padding. 2025-03-27 08:51:21 +02:00
Malcolm Anderson
6f3c007e3d Support more controllers on macOS 11+
Fix platform availability

Make inputs accumulate, matching the `extendedGamepad` implementation
2025-03-26 21:41:51 -07:00
Malcolm Anderson
b2ab89677b Add option to "Edit" in Project Manager for verbose mode
Add "Edit" button dropdown item for "Edit in verbose mode"

Remove ability to hold Alt key to change "Edit" and "Run" buttons to verbose mode counterparts

Update editor/project_manager.cpp

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Remove code for running project in verbose mode
2025-03-26 21:41:19 -07:00
Malcolm Anderson
60a9c8e2ea Add node configuration warnings for nested clipping and CanvasGroups
Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well

Make clip children warning update whenever clip_children_mode is modified

Update scene/main/canvas_item.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Add warning if ancestor of clipping CanvasItem is CanvasGroup

Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
kleonc
943bec398f Fix applying TileMapLayer.self_modulate to tiles 2025-03-27 03:15:53 +01:00
Mauricio Narvaez
15b9c15517 Ensure the composition layer is registered when the layer viewport is updated. 2025-03-26 14:39:40 -07:00
BlueCube3310
649fa630a7 Image: Remove references to defunct FORMAT_CUSTOM 2025-03-26 21:37:26 +01:00
kobewi
8e15406117 Fix _delete_internal_files() receiving wrong path 2025-03-26 21:20:50 +01:00
Alexander Montag
b79a6ca3e7 Remove redundant ClassDB::locker declaration 2025-03-26 21:14:11 +01:00
Pāvels Nadtočajevs
42edbcd748 [RTL] Fix size/alignment of tables with padded cells. 2025-03-26 20:50:59 +02:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
Colin O'Rourke
f8582ac5c3 Clarify Ambiguous Documentation
Clarifying Ambiguous wording in the description of multiple String Compare To functions.
2025-03-26 10:08:52 -07:00
dugramen
3c85281610 Scroll inspector while drag hovering near the edge 2025-03-26 12:37:12 -04:00
Peelep
419ef1b7ca Add UndoRedo actions to preview sun & env 2025-03-26 18:26:19 +02:00
scgm0
27438a1b9d Improve Popup content_scale_factor 2025-03-26 23:47:40 +08:00
Zae
e3373ed0a4 Add caching for dotnet TFM validation result 2025-03-26 22:43:17 +08:00
Lukas Tenbrink
28d6cf859a Add move semantics to Ref. 2025-03-26 15:23:38 +01:00
kobewi
ede1f8ef7e Improve auto-translation for static strings in docks 2025-03-26 14:09:38 +01:00
Pāvels Nadtočajevs
d1edf66a13 [macOS] Release keys and regenerate mouse events after native popup menu tracking. 2025-03-26 12:18:55 +02:00
LuoZhihao
4b9650f54e CI: Fix godot regression project test
Fix crash and memory leak in `SpringBoneSimulator3D`
Fix crash in `GraphEdit`
2025-03-26 17:33:18 +08:00
dugramen
8bef789ca6 Path3D prefer control points for outward curve 2025-03-25 21:44:06 -04:00
Ibrahn Sahir
6e7d2abb81 Fix and simplify hit calculation in PopupMenu::_get_mouse_over. 2025-03-26 00:25:48 +00:00
smix8
ab917da71e Allow multiple EditorNode3DGizmo collision meshes
Allows to add multiple TriangleMesh collision meshes to a 3D gizmo.
2025-03-26 01:20:43 +01:00
dugramen
345974691b Scene Tree prevent inspecting node while scrolling 2025-03-25 19:54:07 -04:00
Rémi Verschelde
594d64ec24 Merge pull request #104615 from bruvzg/cleanup_fix
[macOS] Fix cleanup with some command line tools.
2025-03-25 23:08:23 +01:00
Rémi Verschelde
b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index
Fix `shape` always being zero with `get_rest_info` when using Jolt Physics
2025-03-25 23:08:20 +01:00
Rémi Verschelde
5432291db9 Merge pull request #104572 from bruvzg/move_layer_disable
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 23:08:16 +01:00
Rémi Verschelde
9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
Pāvels Nadtočajevs
3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 2025-03-25 22:39:22 +01:00
Thaddeus Crews
2b1f463de5 SCons: Refactor color.py 2025-03-25 12:27:35 -05:00
Ibrahn Sahir
c9352f06f7 Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
Pāvels Nadtočajevs
698ff2a192 [macOS] Fix cleanup with some command line tools. 2025-03-25 18:41:20 +02:00
风青山
411f476319 Fix editor crash when inspecting 2 objects handled by the same plugin
Already activated plugins do not need to be added again to `editor_plugins_over`.

`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00