Thaddeus Crews
5e27318b6c
Merge pull request #106366 from jrouwe/fix_106301
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Jolt physics: Setting position instead of velocity in `JoltSoftBody3D::set_vertex_position`
2025-05-15 10:22:29 -05:00
Thaddeus Crews
b7c4f23203
Merge pull request #105819 from hexog/implicit-package-references
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Mark referenced packages in SDK as implicitly defined
2025-05-15 10:22:25 -05:00
Haoyu Qiu
88d922c55e
Cleanup header includes in Tree
2025-05-15 14:28:00 +08:00
Thaddeus Crews
8b4dd7a34e
Merge pull request #105724 from dugramen/recovery/split-commit
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Add inline color pickers to script editor
2025-05-14 09:44:16 -05:00
BlueCube3310
44bdadbe3a
DDS: Prevent crashing when unable to load image
2025-05-14 13:04:58 +02:00
dugramen
b9f59ae6ca
Add color pickers to script editor
2025-05-13 18:03:21 -04:00
Thaddeus Crews
4cd27d7fd4
Merge pull request #106094 from shiena/feature/support-android-camera
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Add CameraFeed support for Android
2025-05-13 16:22:27 -05:00
Thaddeus Crews
f70420a8b1
Merge pull request #106346 from mihe/jolt/scu-support
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Fix SCU build issues related to Jolt Physics
2025-05-13 16:22:26 -05:00
Thaddeus Crews
1c4b660312
Merge pull request #96611 from Dynamic-Pistol/master
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Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
Thaddeus Crews
7d9c75d5e8
Merge pull request #106329 from aaronfranke/nav-2d
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Rename nav_2d namespace to Nav2D to match Nav3D
2025-05-13 16:22:21 -05:00
Thaddeus Crews
d3cd48cb51
Merge pull request #106319 from adamscott/web-simd
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[Web] Add WebAssembly SIMD support (`wasm_simd`) and enable it by default
2025-05-13 16:22:18 -05:00
Thaddeus Crews
b59d6bea4f
Merge pull request #67777 from aaronfranke/virtually-annotated
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Add a keyword for abstract classes in GDScript
2025-05-13 16:22:16 -05:00
Thaddeus Crews
5db0aab505
Merge pull request #104857 from shiena/feature/discovery-continuity-camera
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macOS: Allow users to select Continuity Camera
2025-05-13 16:22:12 -05:00
Jorrit Rouwe
c529f36532
Jolt physics: Setting position instead of velocity in JoltSoftBody3D::set_vertex_position
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This fixes a discrepancy between godot physics and Jolt physics where in Jolt a vertex pinned to a body only gets its velocity updated while in godot it gets its position updated. This causes it to lag one frame behind.
Fixes #106301
2025-05-13 22:45:58 +02:00
Leo de Penning
296ca79b9d
Add CameraFeed support for Android
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Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com >
2025-05-13 22:46:06 +09:00
Adam Scott
f114a8d1d1
Add WebAssembly SIMD support
2025-05-13 07:35:53 -04:00
Mikael Hermansson
9cea7ebc91
Fix SCU build issues related to Jolt Physics
2025-05-13 12:34:55 +02:00
Aaron Franke
6eedddbd3c
Rename nav_2d namespace to Nav2D to match Nav3D
2025-05-12 16:59:53 -07:00
Rémi Verschelde
599a956f6f
Merge pull request #106177 from eyalzus12/feature/stackalloc-Projection
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C#: Use `stackalloc` to create the pivot arrays in `Projection.Inverse`
2025-05-13 01:05:00 +02:00
Rémi Verschelde
56937b8383
Merge pull request #105853 from youngminz/android-dotnet-skip-extraction
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[.NET] Load assemblies directly from PCK on Android
2025-05-13 01:04:48 +02:00
Rémi Verschelde
b44aa1ad9d
Merge pull request #105104 from Joy-less/use-frozen-dictionary
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Use `FrozenDictionary` for `NamedColors`
2025-05-13 01:04:39 +02:00
Rémi Verschelde
06a1e5a06b
Merge pull request #103709 from YYF233333/gds_call_state
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Remove dead code in GDScript function `CallState`
2025-05-13 01:04:26 +02:00
Youngmin Koo
b99baa38f1
C#: Load assemblies directly from PCK on Android
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Assemblies are now loaded directly from the PCK (`res://`) instead of
a cache directory. This prevents runtime failures that occurred when
the OS cleared cached files (e.g., under low storage), ensuring
the required assemblies are always available.
2025-05-12 19:31:44 +09:00
Yyf2333
21fc5cce5c
Use LocalVector<Glyph> to reduce reallocation.
2025-05-12 18:11:18 +08:00
Thaddeus Crews
3c90a0e913
Merge pull request #106110 from BlueCube3310/basisu-hdr-quality
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BasisU: Configure HDR quality from the settings
2025-05-09 11:29:28 -05:00
Thaddeus Crews
43eeed5d54
Merge pull request #105594 from smix8/navlink_3d_gizmo_plugin
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Move `NavigationLink3DGizmoPlugin` to `navigation_3d` module.
2025-05-09 11:29:27 -05:00
Thaddeus Crews
c85d6b3078
Merge pull request #103276 from BlueCube3310/bcdec-alignment-fix
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bcdec: Fix decompressing mipmaps of non-power of 2 textures
2025-05-09 11:29:25 -05:00
Thaddeus Crews
461c45f2a1
Merge pull request #106188 from smix8/nav2d_editorplugins
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Move 2d navigation related editor plugins to `navigation_2d` module.
2025-05-09 11:29:20 -05:00
Thaddeus Crews
0bf9d88797
Merge pull request #106167 from Faless/mbedtls/fix_enable_threading
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mbedTLS: Fix concurrency issues with TLS
2025-05-09 11:29:17 -05:00
Yufeng Ying
5484ec0be2
Remove deadcode in GDScript function CallState.
2025-05-09 19:07:50 +08:00
smix8
cc1b51e8a2
Move 2d navigation related editor plugins to navigation_2d module
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Moves 2d navigation related editor plugins to navigation_2d module.
2025-05-08 23:59:13 +02:00
BlueCube3310
8402a1d0bd
bcdec: Fix decompressing mipmaps of non-power-of-2 textures
2025-05-08 23:39:47 +02:00
smix8
e9a8c7e858
Move NavigationLink3DGizmoPlugin to navigation_3d module
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Moves NavigationLink3DGizmoPlugin to navigation_3d module. Adds stub NavigationLink3DEditorPlugin.
2025-05-08 22:28:58 +02:00
kobewi
9e0203a58a
Don't synchronize scripts with errors
2025-05-08 17:29:15 +02:00
EyalZusiman
2ebfeef4a8
C#: use stackalloc to create the pivot arrays in Projection.Inverse
2025-05-08 18:27:32 +03:00
Thaddeus Crews
bd619b8d32
Merge pull request #106133 from fLindahl/stringname_movable_dict_fix
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[.NET] Avoid heap alloc when using StringNames as key in a Dictionary
2025-05-08 07:19:38 -05:00
Thaddeus Crews
e36632a71d
Merge pull request #105588 from smix8/navobstacle_3d_plugin
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Move `NavigationObstacle3DEditorPlugin` to `navigation_3d` module
2025-05-08 07:19:38 -05:00
Thaddeus Crews
288822e330
Merge pull request #105570 from kroketio/texture-extension-mipmaps
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RenderingDevice: Pass mipmap count to `texture_create_from_extension()`
2025-05-08 07:19:16 -05:00
Fabio Alessandrelli
2c789788c0
mbedTLS: Fix concurrency issues with TLS
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When we first integrated mbedTLS, we decided not to enable
MBEDTLS_THREADING_C (which adds mutex locking to calls modifying the
state), and instead to simply create separate contexts ("states") for
each connection.
This worked fine until recently.
Sadly, mbedTLS 3 added a global state for the new PSA crypto
functionalities (which are required to support TLSv1.3).
This results in TLSv1.3 connections to access and modify the global
state concurrently when running in threads.
This commit enables MBEDTLS_THREADING_C, and MBEDTLS_THREADING_C_ALT to
provide a generic Godot implementation using the engine Mutex class.
2025-05-08 11:45:00 +02:00
Fredrik Lindahl
01056f369a
[.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.
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Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
2025-05-08 08:41:22 +02:00
Thaddeus Crews
e9ddf57791
Merge pull request #105593 from smix8/navregion_3d_gizmo_plugin
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Move `NavigationRegion3DGizmoPlugin` to `navigation_3d` module.
2025-05-07 12:48:32 -05:00
Thaddeus Crews
5c0d33afd7
Merge pull request #96233 from aaronp64/textserver_inline
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Remove `_FORCE_INLINE_` from `TextServer*::_ensure*` methods
2025-05-07 12:48:31 -05:00
Thaddeus Crews
aa1ca2b244
Merge pull request #93517 from Repiteo/core/nodiscard-strings
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Core: Add `[[nodiscard]]` to string-like classes/structs
2025-05-07 12:48:27 -05:00
Thaddeus Crews
6d3f91896d
Merge pull request #104729 from Meorge/bugfix/warning-grammar-fixes
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Fix a few GDScript warning messages for grammar and consistency
2025-05-07 12:48:25 -05:00
Thaddeus Crews
affbfa5b4e
Merge pull request #89746 from KoBeWi/NOTification
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Remove `NOTIFICATION_ENTER_TREE` when `NOTIFICATION_THEME_CHANGED` is used
2025-05-07 12:48:21 -05:00
Thaddeus Crews
eb39839a42
Merge pull request #106129 from kitbdev/fix-solo-tests
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Fix tests that fail when alone
2025-05-07 12:48:21 -05:00
Sander
6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
Malcolm Anderson
d8db03e31a
Fix a few GDScript warning messages for grammar and consistency
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Regenerate test results
Improve warning message for `INT_AS_ENUM_WITHOUT_CAST`
Improve `REDUNDANT_AWAIT` message and regenerate tests
Allow warning message for UNASSIGNED_VARIABLE_OP_ASSIGN to display specific operator
Remove "being" from some messages to make them consistent and clearer
Update expected test results
Use Variant::get_operator_name for determining string representation of operator instead of big switch-case
Update tests
Update modules/gdscript/gdscript_warning.cpp
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru >
Update tests... again
2025-05-06 20:28:01 -07:00
aaronp64
91931606f7
Remove _FORCE_INLINE_ from TextServer*::_ensure* methods
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Reduces binary size by ~1.5 MB when compiling with TextServerAdvanced, and ~800 KB for TextServerFallback
2025-05-06 17:49:38 -04:00
smix8
3307be5038
Move NavigationObstacle3DEditorPlugin to navigation_3d module
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Moves NavigationObstacle3DEditorPlugin to navigation_3d module.
2025-05-06 20:50:28 +02:00