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C#: use stackalloc to create the pivot arrays in Projection.Inverse

This commit is contained in:
EyalZusiman
2025-05-08 18:27:19 +03:00
parent 8f78e7510d
commit 2ebfeef4a8

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@@ -674,8 +674,8 @@ namespace Godot
{
Projection proj = this;
int i, j, k;
int[] pvt_i = new int[4];
int[] pvt_j = new int[4]; /* Locations of pivot matrix */
Span<int> pvt_i = stackalloc int[4];
Span<int> pvt_j = stackalloc int[4]; /* Locations of pivot matrix */
real_t pvt_val; /* Value of current pivot element */
real_t hold; /* Temporary storage */
real_t determinant = 1.0f;