Stefan Cristian B.
4462363e1e
jpeg-compressor: Fix include when compiling with Clang and FORTIFY_SOURCE >= 1
2025-01-31 10:35:28 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for FileChooser and Settings interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Chaosus
570e59df3d
Fix shader uniforms has null as default value
2025-01-31 07:35:51 +03:00
Hendrik Brucker
a35c3515c9
[AudioFilterSW] Fix audio cutting out due to numerical errors
2025-01-31 03:50:36 +01:00
kobewi
06b2c9f23f
Fix save path validation for imported scenes
2025-01-30 23:27:36 +01:00
kobewi
1c2e82ed0b
Fix vertex indices showing as float
2025-01-30 23:22:20 +01:00
NOLogicalSense
b38103e95d
Windows: Normalize slashes in return of OS.get_temp_dir()
2025-01-30 22:02:20 +01:00
clayjohn
caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 -08:00
Thaddeus Crews
9ee1873ae1
Merge pull request #102070 from ryevdokimov/reparent-save-confirmation
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Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-30 11:39:05 -06:00
Thaddeus Crews
699237d243
Merge pull request #102131 from dsnopek/classdb-bind-method-custom-leak
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Fix memory leak when `ClassDB::bind_method_custom()` fails
2025-01-30 11:39:04 -06:00
Thaddeus Crews
97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
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Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00
Thaddeus Crews
5f4a0bec2d
Merge pull request #102071 from Meorge/feat/uid-upgrader
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Add UID upgrade tool
2025-01-30 11:39:02 -06:00
Thaddeus Crews
7bf2b45a52
Merge pull request #102177 from clayjohn/hdr2d-restart
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Fully enable HDR2D when the setting is changed
2025-01-30 11:39:01 -06:00
Thaddeus Crews
7902b6f99b
Merge pull request #102062 from lawnjelly/variant_util_print_verbose
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Change `VariantUtility` to prevent undef `print_verbose`
2025-01-30 11:39:00 -06:00
Thaddeus Crews
002d90f531
Merge pull request #102181 from kisg/editortoaster_popup_str_main_thread
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`EditorToaster::popup_str()` must always defer to the main MessageQueue
2025-01-30 11:38:59 -06:00
Thaddeus Crews
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
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[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Malcolm Anderson
d034d124b2
Add UID upgrade tool
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Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
memdelete the UID upgrade tool
Remove redeclaration of singleton
Add note about committing .uid files to version control
Add "Learn more" button that links to Godot blog post about UIDs
Detect project from 4.3 or less and automatically display UID upgrade window
Display popup after first run of `_sources_changed`
Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Replace magic strings with constants
Update editor/editor_node.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-01-30 08:42:07 -08:00
Rémi Verschelde
89ea6468d2
Revert "EditorResourcePicker: Replace options to load file with button for QuickOpenDialog"
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This reverts commit df01daf3b7 .
User feedback has shown that this change isn't a clear improvement, because:
- The icon eats up horizontal space that's already limited here, cutting the text.
- The "Load" functionality was completely removed, while it's still useful for many.
- It breaks user expectations to no longer have load options next to Clear/Save/etc.
2025-01-30 16:40:05 +01:00
kobewi
0b397d979d
Add editor setting for FPS mode and compat
2025-01-30 14:01:48 +01:00
Giganzo
bde87db443
Fix get_item_area_rect when tree is scrolled
2025-01-30 12:27:03 +01:00
lawnjelly
5c6d7bfb98
Change VariantUtility to prevent undef print_verbose
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Changes the `VariantUtility` function from `print_verbose` to `_print_verbose`, eliminating the need for undefining the `print_verbose` macro, which caused compilation problems.
2025-01-30 10:29:11 +00:00
Gergely Kis
d73ebc5948
EditorToaster::popup_str() must always defer to the main MessageQueue
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This change is required, because the implementation of call_deferred()
no longer ensures this behaviour: if a MessageQueue is created on a thread,
then that is used instead of the main MessageQueue.
2025-01-30 11:05:59 +01:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
clayjohn
d774f697d3
Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting.
2025-01-29 23:39:14 -08:00
Thaddeus Crews
ee4acfbfbf
Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate
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Fix Y-sorted root item having modulation applied twice
2025-01-29 17:45:20 -06:00
Thaddeus Crews
dba30234b5
Merge pull request #101798 from Chaosus/fix_animation_editor_fps_spinbox
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Fix incomplete FPS spinbox display in sprite frames editor
2025-01-29 17:45:19 -06:00
Thaddeus Crews
53104265ca
Merge pull request #101868 from bruvzg/rtl_nt_ready
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[RTL] Fix `ready` signal sent too early in single threaded RTL.
2025-01-29 17:45:18 -06:00
Thaddeus Crews
4b9f88280b
Merge pull request #102122 from DarioSamo/default-sdfgi-fix
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Fix default SDFGI variant not being compiled in time.
2025-01-29 17:45:17 -06:00
Thaddeus Crews
7e97ada3b7
Merge pull request #102125 from DarioSamo/ubershader-thread-priority
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Mark pipeline compilation of ubershaders as high priority.
2025-01-29 17:45:16 -06:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
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[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Thaddeus Crews
424487869e
Merge pull request #90726 from Chubercik/ucaps-exorcism
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Update `ucaps.h` to contain proper case matchings
2025-01-29 17:45:14 -06:00
Thaddeus Crews
3ba6ac0f66
Merge pull request #102143 from MathdudeMan/shader-error
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Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00
Thaddeus Crews
c02b4e5fea
Merge pull request #102161 from stuartcarnie/2d_clip_children
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2D: Fix clip children and rendering artefacts
2025-01-29 17:41:58 -06:00
Adam
d56cbd374b
Fix Basis::get_euler incorrectly simplifying rotations in some cases.
2025-01-29 16:13:29 -06:00
Adam Scott
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
Stuart Carnie
0a9cd5ede9
2D: Fix clip children and rendering artefacts
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Fixes both GLES3 and RendererRD implementations
Closes #102147
2025-01-30 07:19:47 +11:00
kit
73d813aada
Fix TextEdit mouse selection and scroll cancel
2025-01-29 13:49:30 -05:00
arkology
03bfb4656f
Use FlowContainer for Profiler and Visual Profiler bars
2025-01-29 21:04:35 +03:00
Lukas Tenbrink
6c82cf0737
Optimize text rendering by caching UBreakIterator instances.
2025-01-29 14:03:03 +01:00
风青山
7230932dba
Fix ui navigation break
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Use `is_visible_in_tree()` instead of `is_visible()` to check for
invisible controls.
2025-01-29 20:57:59 +08:00
风青山
343b37dfc1
Add unit tests for control focus navigation
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Users can navigate focus between controls using `ui_focus_next` or
`ui_focus_prev actions`. Add unit tests for these behaviors.
2025-01-29 20:51:02 +08:00
Jakub Marcowski
104857687c
Update ucaps.h to contain proper case matchings
2025-01-29 12:37:33 +01:00
Pedro J. Estébanez
a20934c8e4
Optimize enumeration of global classes in create dialog and autocomplete
2025-01-29 09:39:50 +01:00
Pedro J. Estébanez
318af42020
Include more attributes in the global class names cache
2025-01-29 09:39:50 +01:00
MathdudeMan
964cd6525e
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
Thaddeus Crews
a013481b09
Merge pull request #102133 from DarioSamo/particles-clear-color-fix
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Fix framebuffer clear for particle collider heightfield.
2025-01-28 16:08:59 -06:00
Thaddeus Crews
3c3ff85d33
Merge pull request #101913 from Giganzo/color-hide-button
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Fix ColorPicker hide save/load swatches for presets_visible
2025-01-28 16:08:58 -06:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Thaddeus Crews
ab67fd7dee
Merge pull request #102042 from ChildLearningClub/master
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Change if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 16:08:55 -06:00