Thaddeus Crews
1a454b6527
Merge pull request #105427 from Calinou/force-angle-rename-macros
...
Rename `BLOCK_DEVICE()` macro to `FORCE_ANGLE()` in `main.cpp`
2025-04-16 10:45:15 -05:00
Thaddeus Crews
c76e7024c9
Merge pull request #105288 from bruvzg/uid_custom_scene
...
Fix custom scene argument if it's referenced as UID.
2025-04-15 12:28:45 -05:00
Hugo Locurcio
b7aadabee9
Rename BLOCK_DEVICE() macro to FORCE_ANGLE() in main.cpp
...
This makes the macro's role more explicit, as devices in the list
are not prevented from running Godot. They are only forced to use ANGLE
when using the Compatibility rendering method.
2025-04-15 17:43:50 +02:00
Thaddeus Crews
756053f05f
Merge pull request #105067 from smix8/navmesh_sync
...
Move NavigationServer navmesh sync from main() to process()
2025-04-14 19:39:51 -05:00
Pāvels Nadtočajevs
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
Pāvels Nadtočajevs
57bb602e37
Fix custom scene argument if it's referenced as UID.
2025-04-11 21:41:18 +03:00
Thaddeus Crews
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
Thaddeus Crews
334006b501
Merge pull request #105216 from bruvzg/no_dummy_rs
...
Remove "dummy" renderer from the editor dropdown.
2025-04-11 09:50:46 -05:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
Pāvels Nadtočajevs
1054ab8239
Remove "dummy" renderer from the editor dropdown.
2025-04-10 08:45:47 +03:00
Thaddeus Crews
807ce83f00
Merge pull request #103805 from rsubtil/fix-recovery_lock_on_import
...
Fix recovery mode lock file not being cleared on import/export
2025-04-09 18:12:03 -05:00
Pāvels Nadtočajevs
5c9d63ff52
Fix initial project manager size and scales < 1.
2025-04-09 08:24:45 +03:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
...
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
Pāvels Nadtočajevs
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
smix8
a4c56d478a
Move NavigationServer navmesh sync from main() to process()
...
Moves NavigationServer navmesh sync from main() to process().
2025-04-05 21:29:24 +02:00
LuoZhihao
31c191ee72
Fix compiling with disable_xr=yes
2025-04-04 00:26:53 +08:00
Aaron Franke
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
Thaddeus Crews
c9c8556a47
Merge pull request #104862 from smix8/navserver_process
...
Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
smix8
16fd7b6ae1
Prepare NavigationServer for process() and physics_process() split
...
Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
A Thousand Ships
b79c2221f0
[Navigation] Fix typo in performance
2025-03-31 11:19:26 +02:00
A Thousand Ships
5cc0539961
[Navigation] Create a dedicated 2D navigation server
...
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
Pāvels Nadtočajevs
3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 22:39:22 +01:00
Rémi Verschelde
c9f0ab6701
Vulkan: Re-enable Mesa device select layer
...
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.
This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
Thaddeus Crews
97241ffea6
Merge pull request #99555 from Meorge/mute-game
...
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
Malcolm Anderson
6858607e74
Add "Mute Audio" button to Game view in editor
...
Update servers/audio_server.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Apply suggestions from code review
Co-authored-by: Adam Scott <ascott.ca@gmail.com >
Fix a few lines for new member names
Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled
Apply suggestions from code review
Co-authored-by: arkology <43543909+arkology@users.noreply.github.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
Fix icon for svgo
2025-03-19 08:20:17 -07:00
Pāvels Nadtočajevs
f6891b0305
[DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init.
2025-03-19 11:23:04 +02:00
Thaddeus Crews
c8a94993bf
Merge pull request #103961 from bruvzg/win_pos_sync
...
Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum.
2025-03-18 14:42:33 -05:00
unvermuthet
e41200b407
Vulkan: Disable layers in editor deemed buggy by RenderDoc
2025-03-17 22:46:25 +01:00
Thaddeus Crews
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
...
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
kobewi
7d82704f12
Allow to ignore debugger error breaks
2025-03-12 19:05:57 +01:00
Thaddeus Crews
be429eb404
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
Thaddeus Crews
c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
...
Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Pāvels Nadtočajevs
d990f594a0
Sync display/window/size/initial_position_type and Window::WINDOW_INITIAL_POSITION_ enum.
2025-03-11 08:33:02 +02:00
A Thousand Ships
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
Ricardo Subtil
d776682741
Fix recovery mode lock file not being cleared on import/export
2025-03-08 10:58:09 +00:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
...
Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Thaddeus Crews
3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
...
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
...
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
A Thousand Ships
5113022dfe
Clean up some uses of String::substr
...
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Pāvels Nadtočajevs
6ed12bfc5d
[Linux/BSD] Offload RenderingDevice creation test to subprocess.
2025-03-04 13:18:26 +02:00
Haoyu Qiu
7c8f81f1d0
Set editor's translation domain at root node
2025-03-02 08:52:27 +08:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload RenderingDevice creation test to subprocess.
2025-02-24 19:40:10 +02:00