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godot/main
Hugo Locurcio b7aadabee9 Rename BLOCK_DEVICE() macro to FORCE_ANGLE() in main.cpp
This makes the macro's role more explicit, as devices in the list
are not prevented from running Godot. They are only forced to use ANGLE
when using the Compatibility rendering method.
2025-04-15 17:43:50 +02:00
..
2025-01-08 14:47:42 +02:00