Thaddeus Crews
f952bfe998
Merge pull request #98972 from dbnicholson/standardize-add-defaults
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Expose `TranslationServer::standardize_locale` `add_default` param publicly
2024-11-21 17:57:01 -06:00
Thaddeus Crews
0d8352bd96
Merge pull request #99511 from Mickeon/documentation-audio-stream-typo
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Fix typo in AudioStream's documentation
2024-11-21 17:57:00 -06:00
Thaddeus Crews
d967befc42
Merge pull request #99465 from aaronfranke/arch-bit-has-feature
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Suggest using OS.has_feature instead of the engine architecture name for bitness
2024-11-21 17:56:49 -06:00
Thaddeus Crews
0eca686191
Merge pull request #99270 from Sauermann/fix-svc-drop-config
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Introduce a `SubViewportContainer` config for drag-and-drop target locations
2024-11-21 17:56:48 -06:00
Thaddeus Crews
1117d91704
Merge pull request #99200 from KingTheFifth/master
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Document `AudioStreamPlayer.get_playback_position()` intentionally aways returning `0.0` when using `AudioStreamInteractive`
2024-11-21 17:56:43 -06:00
Dan Nicholson
6f4fadf65d
Expose standardize_locale add_default param publicly
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Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 -07:00
Micky
429ea1c8e3
Fix typo in AudioStream's documentation
2024-11-21 21:33:55 +01:00
Aaron Franke
f4c1f89add
Suggest using OS.has_feature instead of the engine architecture name for bitness
2024-11-20 06:33:28 -08:00
Silc Lizard (Tokage) Renew
9ab94df772
Add explicit_elapse option to NodeSeek to handle some processes
2024-11-20 22:51:27 +09:00
Hugo Locurcio
0cf99cf95d
Add a Viewport method to get automatically computed 2D stretch transform
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`Viewport.get_stretch_transform()` returns the automatically computed
2D stretch transform. Combined with `Transform2D.get_scale()`, this is
useful when using the `canvas_items` stretch mode in a project.
There are many situations where knowing this factor is useful:
- Divide Camera2D zoom to keep the size of the 2D game world identical
regardless of the 2D scale factor (so that UI elements can still be scaled).
- Make certain controls always drawn at 1:1 scale
(e.g. for the crosshair in a FPS). This is done by dividing the Control
node's scale by the scale factor.
2024-11-19 23:11:13 +01:00
Markus Sauermann
117158d271
Introduce a SubViewportContainer config for drag-and-drop targets
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With the drag-and-drop rewrite, `SubViewportContainer` nodes were no
longer available as drop-locations.
This PR introduces a configuration option, that allows
`SubViewportContainer` to be considered as drop-location, but disables the
`Control` nodes inside its `SubViewport` children as drop-location.
2024-11-19 23:06:41 +01:00
Johannes Kung
3ab88c2e6a
Document AudioStreamPlayer.get_playback_position() intentionally always returning 0.0 when using AudioStreamInteractive
2024-11-19 22:21:30 +01:00
Thaddeus Crews
e4dbba94d9
Merge pull request #99324 from TokageItLab/fix-fpe-spinner
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Fix spinner in AnimationTrackEdit in FPS mode
2024-11-19 15:20:10 -06:00
ntlblpm
086d1ea2ac
Update FileAccess.xml
2024-11-19 03:45:03 -05:00
Silc Lizard (Tokage) Renew
755bcf4737
Add root_motion_local option to AnimationMixer
2024-11-19 08:25:31 +09:00
Thaddeus Crews
fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
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Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews
cf541f0997
Merge pull request #97656 from kitbdev/doc-textedit-improve
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Improve TextEdit and CodeEdit documentation
2024-11-18 09:23:53 -06:00
Thaddeus Crews
0a50cef751
Merge pull request #98788 from Bonkahe/master
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Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews
8e324c4589
Merge pull request #86195 from GreenCrowDev/curve3d_close
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Add `closed` property to `Curve3D`
2024-11-18 09:23:38 -06:00
Thaddeus Crews
d72112ba0a
Merge pull request #98816 from arkology/to-infinity-and-beyond
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Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops
2024-11-18 09:23:28 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
kobewi
ce512d3eea
Clarify Button's text clipping
2024-11-17 23:04:52 +01:00
clayjohn
90b4b48b5a
Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
Silc Lizard (Tokage) Renew
e283fdfb59
Fix spinner in AnimationTrackEdit in FPS mode
2024-11-17 01:54:06 +09:00
matricola787
790efbb783
Implement closed path for Curve3d
2024-11-16 12:59:08 +01:00
Thaddeus Crews
e9ce3932b3
Merge pull request #98099 from dalexeev/pot-gen-add-comment-support
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POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-15 10:42:45 -06:00
Thaddeus Crews
1d5c589e71
Merge pull request #99212 from CW-Jesse/patch-1
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Describe edge cases for `DisplayServer.get_screen_from_rect()`
2024-11-15 10:42:40 -06:00
Hugo Locurcio
d683ea4772
Update Z Index property location in Node2D class reference
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The Z Index property is in CanvasItem since Godot 4.0, so it's shared among
Node2D and Control.
2024-11-15 15:02:10 +01:00
Jesse
121097db0a
[DisplayServer] [docs] Improve readability of get_screen_from_rect()
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com >
2024-11-14 16:28:51 -08:00
kit
d467b3acb5
Improve TextEdit and CodeEdit documentation
2024-11-14 17:09:00 -05:00
David House
6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews
673f396677
Merge pull request #99132 from BrianBHuynh/master
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Add notes on `DirAccess` documentation
2024-11-14 14:52:04 -06:00
Thaddeus Crews
36fac3df7a
Merge pull request #75164 from Calinou/visualinstance3d-lightmap-scale-float
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Allow more flexible adjustments of VisualInstance3D Lightmap Scale
2024-11-14 14:52:00 -06:00
Thaddeus Crews
0b2a75b995
Merge pull request #99185 from Mickeon/documentation-damn-it
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Fix `format` description being different between String and StringName
2024-11-14 14:51:55 -06:00
RedMser
30a573e110
Fix TODO comments in class reference
2024-11-14 20:42:13 +01:00
arkology
d692b7bdde
Improve set_radial_initial_angle by removing loops
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Replace two while loops with fposmodp.
Document radial_initial_angle wrapping.
Add testcases for set_radial_initial_angle()
2024-11-14 20:20:20 +03:00
Hugo Locurcio
1e5f0a86ca
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
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Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
bruvzg
b329b4ab06
[Label] Handle text as multiple independent paragraphs.
2024-11-14 11:29:46 +02:00
Jesse
4ba533d0b5
[DisplayServer] [docs] Describe edge cases for get_screen_from_rect()
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Describes output when multiple screens intersect with rectangle or rectangle has no area.
2024-11-13 22:02:42 -08:00
Hugo Locurcio
af76a896ef
Improve documentation on @GlobalScope.PROPERTY_USAGE_SCRIPT_VARIABLE
2024-11-14 00:05:06 +01:00
Micky
2d855f2955
Fix format description being different between String and StringName
2024-11-13 18:26:16 +01:00
Thaddeus Crews
1627912d11
Merge pull request #98918 from bruvzg/pck_enc_iv
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Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:34:31 -06:00
Thaddeus Crews
5d152713bb
Merge pull request #99146 from noidexe/patch-3
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Clarify effect of setting "page" parameter in ScrollBar nodes
2024-11-13 08:34:19 -06:00
Thaddeus Crews
606f0eb02c
Merge pull request #98621 from tetrapod00/improve-project-settings-links
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Docs: Add links to project settings
2024-11-13 08:34:05 -06:00
Thaddeus Crews
07d7d9bca5
Merge pull request #94372 from TokageItLab/advance-on-start
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Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
2024-11-13 08:33:57 -06:00
Thaddeus Crews
64ce03f261
Merge pull request #93440 from Calinou/import-size-limit-downsample-if-necessary
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Downsample textures on import if necessary for technical reasons
2024-11-13 08:33:40 -06:00
bruvzg
45593d45b3
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:16:12 +02:00
Lisandro Lorea
21673336e6
Update doc/classes/Range.xml
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com >
2024-11-12 20:29:04 -03:00
Lisandro Lorea
0175074bc7
Clarify effect of setting "page" parameter
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Setting `page` affect the ScrollBar's _grabber_ length, not the ScrollBar node itself.
2024-11-12 18:22:03 -03:00
David Snopek
d6a4fe6c05
XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing
2024-11-12 15:06:27 -06:00